Deathworld Encounters (d20)

Description (more info)

A random encounter table that can be used in Dark Heresy, Inquisitor and the original Rogue Trader, with Ken Rolston's Orcs In Space RPG rules.

d20 Info

1

Don't eat the purple fruit!: Each NPC makes an Intelligence save or take an automatic Strength 3 hit.

2

Pit Trap: Lead character makes Initiative Save or falls in for Roll 2d10 damage.

3

Ancient Terraforming Robot: Now crazy; identifies the PCs as dangerous animals: create randomly from 40K rules, but armed only with improvised weapons.

4

Tribesmen: Chief as Human Minor Hero, and Roll 1d4 Human Champions, improvised weapons and bows only, can be negotiated with on Cool save if approached carefully.

5

Glowfruit tree: Roll 1d6 fruits; as doses of random narcotics (Intelligence save to analyze).

6

Lost in the Fungus: Leader (only) saves vs. Intelligence each day for band to find its path, otherwise, it continues to wander in a random direction.

7

Mutant Tribesmen: Roll 1d6 Basic Humans (one mutation each), improvised weapons only.

8

Hand-held distress beacon signal goes off in the area; may mean anything.

9

Ork raiders: Roll 1d6, randomly equipped.

10

Pseudocattle Stampede: All characters save vs Initiative or trampled for Strength 4 hit.

11

Hallucinospores: Save vs. Cool or attack all other characters for 1d6 turns.

12

Krysospine Node worth Roll 2d20 denarii.

13

Degenerative Terraforming Tornado: Initiative Save or blown Roll 4d6" in random direction and take Roll 2d6 damage. Characters blown off the board (more than 17") are out of contact and roll a separate encounter next day.

14

Crashed Spacecraft or Lost Expedition: Random Special Encounter (see below).

15-19

Deathworld Encounter: Randomly determine what type of Deathworld this is, (Flora, Fauna, Degenerative Terraforming, etc.) and then roll on the appropriate encounter table.

20

Roll on "Special Encounter Ideas" and roll once more on this table from Rogue Trader.