Special Encounter Ideas (d100)

This is simply a series of idea generators, rather than specifically detailed encounters. It can be used in a dungeon, wilderness or city setting. Roll 1d100, 1d4 times on this table, and combine the results in any way that seems adventurous.

d100 Result

1

Scholar / map-maker / bard

2

Runaway / wanted

3

Someone lost (long way from home)

4

Locals hunting

5

Equipment dropped / stray beast

6

A cry for help nearby

7

Dead body / bodies

8

Victim of mugging / robbery

9

Foreigner

10

Inhuman / half-breed (roll again)

11

Lesser Daemon

12

Psyker

13

Lord / Lady / Prince etc / son or daughter

14

Greater Daemon or Sensei

15

Other planal being (Vampire, Enslaver, Psychneuin, etc.)

16

Legendary hero / heroine

17

Legendary villain / foe

18

Spirit

19

Asassin / spy

20

Old friend / enemy

21

Murderer / psychopath

22

Saint / blessed person

23

Organisation (Imperial Cult, Inquisition, Ecclesiarchy, etc.)

24

Someone dying (roll again)

25

Messenger (roll again)

26

Slaver / Evil-doer

27

Artisan / trader of antiquities / artefacts

28

Mad/Possessed being (roll again)

29

Victim (roll again)

30

Local mystic / herb-person

31

Beings in exodus, seeking something

32

Mass grave / suicide / muder

33

Gathering of (roll 3 times)

34

Gate to another plane

35

Conflict between 2 or more beings (roll again, twice)

36

Psychic battle

37

Vision of something very powerful

38

Robot

39

Termporal traveler

40

Yourself

41

Aliens

42

Prophecy event

43

Sacrifice event

44

Ritual event

45

Holy day

46

Cursed day

47

Celebration day

48

Fire, ie smoke in distance

49

Coronation

50

Release of a prisoner / hero

51

An Execution

52

A robbery / raid

53

A field battle / skirmish

54

An initiation

55

A massacre

56

A wedding

57

A funeral / burial

58

A birthday / party / dance

59

A vigil of prayer etc for sick etc

60

A birth / death

61

An accident

62

An arrest

63

Property damage

64

Waterhole / pool

65

A proclamation

66

Plague / disease

67

Astrological phenomenon, ie conjunction

68

Psychic phenomenon

69

Astral phenomenon, ie , peering into the Warp

70

Magical phenomenon, ie node eruption

71

Natural phenomenon, ie rainbow, tornado, starfall

72

Natural disaster, ie forest fire / earthquake

73

Eclipse / Blue moon etc

74

Terrible storm, ie ice / hail etc

75

Planal phenomenon, ie distortion, portal

76

King / Queen / Lord /Governor / Tyrant / Ruler of random nation, world, or solar system

77

Item owned by someone / something (roll again)

78

Familiar

79

Rare, blessed creature

80

Talking beast

81

Carrier of plague / rare disease

82

Unusual ability (ie chameleon power)

83

Dropped purse / bag

84

Jewelled ring / necklace etc

85

Secret cache

86

Treasure map

87

Rumour / story of treasure

88

Psychic or alien item

89

Strong hint / lead to aliens

90

Loss of treasure / theft

91

Damage of treasure

92

Vegetation-Nothing special; maybe a strange looking foliage in the rural area’s, while maybe an impressive looking garden in a city.

93

Special Feature-A statue of a long dead hero, or just an impressive looking building that warrants a more detailed description.

94

Local Residents(Working)-Simple folk, overlooked by many adventurers, but what is happening under the surface?

95

Local Residents(Playing/Relaxing)-As above.

96

Actors/ Minstrels- Alas poor character I knew him well. You could throw in a bard with an interesting tale to tell the PCs.

97

Merchant’s- Tales to tell-wares to sell, these people can be an open source of fun with knowledge of far away lands.

98

Assessor’s/Tax Collectors-Boo hiss the dreaded tax man, play him up as evil as possible because everyone knows he loves his work.

99

Book, treatise, scroll, legal document, battle plans, etc.

100

Chaos God, Star Child, Sensei Master, Alien God