Mothership - Space Station Toolkit

This chart uses input variables
  • Generator
Result

{% NWEst = {1d10} %}

{%if {$Generator} == "Corespace Station"%}

Corespace Station

Roll on "Station Name" is a(n) Roll on "Core Station" orbiting a(n) Roll on "Celestial Body".
It’s run by a(n) Roll on "Core Leader" backed by Roll on "Group" .
Docking costs Roll 1d100*100 cr, and a cheap room is Roll 2d100 cr/night.
There’s a 5% chance the station is currently undergoing a(n) Roll on "Crisis", otherwise everything* is fine and you can buy supplies and fuel as per normal, though at a hefty markup of Roll 2d100 %.
They also buy Roll on "GOODs" at Roll 1d100-10% off and local free-traders have a line on where to find Roll on "Resource".

{%end%}

{%if {$Generator} == "Rimspace Station"%}

Rimspace Station

Out on the rim, near a(n) Roll on "Rimspace Generator" (columns: 1), a(n) Roll on "Station Name" station (call-sign Roll on "Rimspace Generator" (columns: 3)) spins.
It’s outwardly controlled by Roll on "Rimspace Generator" (columns: 4), though is subtly undermined by Roll on "Rimspace Generator" (columns: 5), led by a(n) Roll on "Rimspace Generator" (columns: 6).
There’s a 20% chance the station is dealing with a(n) Roll on "Crisis", otherwise everything is fine and you can buy fuel as per normal, but they are currently only offering Roll on "GOODs" for sale and there’s a rumor going around that the station is in dire need of Roll on "Resource".

{%end%}

Station Details

Noteworthy Establishments

{%if {$NWEst} >= 1%}
1. Resolve: {Refueling District|Repair District} - Roll on "Noteworthy Locations" (columns: 1)
{%end%}
{%if {$NWEst} >= 2%}
2. Resolve: {Refueling District|Repair District}- Roll on "Noteworthy Locations" (columns: 1)
{%end%}
{%if {$NWEst} >= 3%}
3. Resolve: {Refueling District|Repair District}- Roll on "Noteworthy Locations" (columns: 1)
{%end%}
{%if {$NWEst} >= 4%}
4. Resolve: {Port District|Market District} - Roll on "Noteworthy Locations" (columns: 2)
{%end%}
{%if {$NWEst} >= 5%}
5. Resolve: {Colony District|Habitat District} - Roll on "Noteworthy Locations" (columns: 3)
{%end%}
{%if {$NWEst} >= 6%}
6. Military District - Roll on "Noteworthy Locations" (columns: 4)
{%end%}
{%if {$NWEst} >= 7%}
7. Resolve: {Mining District|Factory District} - Roll on "Noteworthy Locations" (columns: 5)
{%end%}
{%if {$NWEst} >= 8%}
8. Resolve: {Corporate District|Research District}- Roll on "Noteworthy Locations" (columns: 6)
{%end%}
{%if {$NWEst} >= 9%}
9. Prison District - Roll on "Noteworthy Locations" (columns: 7)
{%end%}
{%if {$NWEst} >= 10%}
10. Religious District- Roll on "Noteworthy Locations" (columns: 8)
{%end%}

Possible Random Encounters

{% chart = get_chart id:58191 %}
{% result = unq count:5 source:chart %}
* {{result.1}}
* {{result.2}}
* {{result.3}}
* {{result.4}}
* {{result.5}}