Crisis (d10)

d10 Result

1

Hostage Situation. (Command of the station has been taken by a rival faction who demand Roll 1d10kcr ransom.)

2

Refugee Crisis. (The station is overrun with refugees. Everything is Roll 1d10+1x more expensive than usual.)

3

Food Shortage. (The station will pay Roll 1d10+1kcr for food and another random resource. Theft is rampant.)

4

Quarantine. (After boarding the station you learn that it has been quarantined. No one is allowed to leave.)

5

Bout of Civil Unrest. (Rioting and looting. Mercenary death squads roam the corridors executing collaborators.)

6

Disaster. (Crash landing, mass explosion or sabotage. Station is on full alert and going down without repairs.)

7

General Strike. (Unions have organized. Protests, picket lines and intense riots. Commerce is shut down)

8

Uncanny Abandonment. (The station hosts the aftermath of some bloody, haunted or mysterious happening.)

9

Martial Law Edict. (All ships are boarded and inspected, station visas are issued and a curfew is in effect)

10

Blockade. (The station is under siege by the rival faction and access has been cut off. Your ship will be boarded.)