d6 | Result | Negative |
---|---|---|
1-2 |
JourneyAs your journey goes you see an opportunity Roll on "journey1" (columns: 1) |
|
3 |
JourneyAs your journey goes you realize Roll on "journey1" (columns: 2) |
|
4-6 |
JourneyIt was uneventful ride. |
d8 | Result | Negative |
---|---|---|
1 |
to preserve(wits) some supplies or items •strong: you manages to successfully preserve. +1 supply |
that your body is weakened(iron). You either can try to push on or make camp •strong: you continue to push on. +2momentum , -1spirit |
2 |
to investigate(wits) a certain stuff that might favor you •strong: you found a safe camping spot! (no foe will bother you in this camp) |
that the path you took might be riskier than you thought Penalty -1dc for next roll |
3 |
to inspect(wits) some thing that might favor you. •strong: +2 momentum, +2dc for next 1 action |
that the path you took might be riskier than you thought Penalty -2dc for next roll |
4 |
to investigate(Tracking) an animal track! (Tracking): (Hunting): |
that the path you took might be riskier than you thought Penalty -3dc for next roll |
5 |
to Inspect(Wits) an dead humans! Either you can inspect or ignore it. Inspect: strong: you found hidden supply! +1 supply |
that there's a raiding party nearby. Either you can face head-on or try to avoid(shadow/wits) them. They haven't seen you yet •strong: you successfully avoids them. |
6 |
to help(Healing) a wounded person! Help: strong: you successfully helped a wounded person! Ignore: -2 spirit! |
that you need to drop some junk weights and escape(edge) or face the danger •strong: you manages to escape with minumum loss, -1 supply |
7 |
to Inspect(Wits) an dead humans! Either you can inspect or ignore it. Inspect: strong: you found hidden supply! +1 supply |
that you weren't focused on the task! penalty: -3 dc for next 1 roll |
8 |
to Inspect(Wits) an object or location that might favor you. Inspect: strong: you found a information that will help you on your journey. +d6 journey success |
that you weren't focused on the task! penalty: -2 dc for next 1 roll |