d10 | Result |
---|---|
1 |
The party comes across a grove of papaya trees. They're ripe and tasty. |
2 |
It pours heavily throughout the day. Your party moves at half speed through the flood. |
3 |
A hunting party of Roll 1d8+2 lizard folk stalk the PCs. They stay stealthy until they can strike. |
4 |
A patch of mud turns out to be quicksand. A perception check of 15 and up detects it, but stepping in it results in the party member beginning to sink. |
5 |
Jungle fever is a killer. The party must make constitution saving throws of 14 or higher to resist. Failure means a point of exhaustion. |
6 |
Roll 2d4 giant frogs wait in a deep puddle nearby, and attempt to eat any party members who leave the group or approach the puddle. |
7 |
There's a hut in the jungle. It belongs to an old and somewhat friendly half-orc herbalist. |
8 |
The trees over the party teem with a flock of parrots and birds of paradise, singing and cawing. |
9 |
A group of gorillas pass the party. They will not attack unless provoked. |
10 |
There's the sounds of screaming in the jungle night, but investigation reveals it's just howler monkeys. |
Environmental Encounters in...the Jungle! (d10)
Citation
Source: @artandstarstuff