Result
{#Roll On Charts to keep throughout Statblock Generation#}
{% metatype = roll_chart name:"Metatype" %}
{% armor = roll_chart name:"Armor" %}
{# Establish NPC Strength#}
{%if Wildcard == "Yes"%}
{% Wildcard = "(Wildcard)" %}
{%else%}
{% Wildcard = "" %}
{%end%}
{# Number of Edges #}
{%if Rating == "Weak"%}
{% ed = 1 %}
{% hed = 2 %}
{% led = 0 %}
{%elif Rating == "Average"%}
{% ed = 2 %}
{% hed = 3 %}
{% led = 1 %}
{%elif Rating == "Strong"%}
{% ed = 3 %}
{% hed = 4 %}
{% led = 2 %}
{%elif Rating == "Black Ops"%}
{% ed = 4 %}
{% hed = 5 %}
{% led = 3 %}
{%end%}
{# Attributes #}
{%if Rating == "Weak"%}
{% die = "6" %}
{% bonusdie = "8" %}
{% trolldie = "10" %}
{%elif Rating == "Average"%}
{% die = "8" %}
{% bonusdie = "10" %}
{% trolldie = "12" %}
{%elif Rating == "Strong"%}
{% die = "10" %}
{% bonusdie = "12" %}
{% trolldie = "12+1" %}
{%elif Rating == "Black Ops"%}
{% die = "12" %}
{% bonusdie = "12+1" %}
{% trolldie = "12+2" %}
{%end%}
{% agi = die %}
{% smt = die %}
{% sprt = die %}
{% str = die %}
{% vig = die %}
{# Determine Size #}
{%if metatype.1 == "Troll"%}
{% sz = 2 %}
{%elif metatype.1 == "Orc"%}
{% sz = 1 %}
{%else%}
{% sz = 0 %}
{%end%}
{# Add Racial Bonuses to Attributes #}
{%if metatype.1 == "Elf"%}
{% agi = bonusdie %}
{% sprt = bonusdie %}
{%elif metatype.1 == "Dwarf"%}
{% str = bonusdie %}
{% vig = bonusdie %}
{%elif metatype.1 == "Orc"%}
{% str = bonusdie %}
{% vig = bonusdie %}
{%elif metatype.1 == "Troll"%}
{% str = trolldie %}
{% vig = trolldie %}
{%end%}
{# Determine Derived Stats #}
{% parry_table = roll_chart filter:{{str}} filter_cols:1 name:"Derived" %}
{% par = parry_table.2 %}
{% tough_table = roll_chart filter:{{vig}} filter_cols:1 name:"Derived" %}
{% tgh = tough_table.2 %}
{%if metatype.1 == "Dwarf"%}
{% pce = "5, d4 running die" %}
{%else%}
{% pce = "6" %}
{%end%}
Resolve: {{$Rating} {$Enemy_Archetype} {$Wildcard}}
{{metatype.1}}
Possible Names
{%if Enemy_Archetype == "Decker"%}
Roll on "Silly Cyberpunk Hacker Names" 5 times (unique results only)
{%else%}
Roll on "Shadowrun Names" 5 times (unique results only)
{%end%}
AGILITY | SMARTS | SPIRIT | STRENGTH | VIGOR | |
---|---|---|---|---|---|
d{{agi}} | d{{smt}} | d{{sprt}} | d{{str}} | d{{vig}} |
- Pace {{pce}}
- Parry {{par}}
- Toughness {{tgh}} + {{armor.2}} ({{armor.1}})
- Size {{sz}}
- Skills Assume Skills are the same as their governing Attribute
Racial Abilities
{%for item in metatype%}
{{item}}
{%end%}
Weapons & Equipment
{%if Enemy_Archetype == "Street Samurai" or Enemy_Archetype == "Adept"%}
Roll on "Melee Weapons" (render_style="horizontal")
Resolve: {Roll on "Shotguns" (render_style="horizontal")|Roll on "SMG" (render_style="horizontal")|Roll on "Rifles" (render_style="horizontal")}
{%elif Enemy_Archetype == "Decker" or Enemy_Archetype == "Rigger"%}
Roll on "SMG" (render_style="horizontal")
{%else%}
Roll on "Heavy Pistols" (render_style="horizontal")
{%end%}
Resolve: {Roll on "Explosives" (render_style="horizontal")|}
{%if Enemy_Archetype == "Decker"%}
Roll on "Cyberdecks" (cols="1-6", filter="{{Rating}}", filter_cols="7", render_style="horizontal")
{%elif Enemy_Archetype == "Rigger"%}
Roll on "Medium Drones" (render_style="horizontal")
{%end%}
Edges
{%if Wildcard == "(Wildcard)" and led > "0"%}
Leadership Edges
JOIN("", Roll on "Edges" (cols="1,2", filter="Leadership", filter_cols="4") {$led} times (unique results only))
{%end%}
{%if metatype.1 == "Human"%}
Roll on "Edges" (cols="1,2", filter_cols="1", filter_exact="Luck")
JOIN("", Roll on "Edges" (cols="1,2", filter="Combat", filter_cols="4") {$hed} times (unique results only))
{%else%}
JOIN("", Roll on "Edges" (cols="1,2", filter="Combat", filter_cols="4") {$ed} times (unique results only))
{%end%}
{%if Enemy_Archetype == "Decker" or Enemy_Archetype == "Rigger" or Enemy_Archetype == "Street Samurai" or Enemy_Archetype == "Johnson"%}
Augments
JOIN("", Roll on "Augmentations" (columns: 1,2) {$ed} times (unique results only))
{%end%}
{%if Enemy_Archetype == "Adept" or Enemy_Archetype == "Mage"%}
Powers
JOIN("", Roll on "Powers" (columns: 1,2) {$ed} times (unique results only))
{%end%}