1d5 | Name | Result | Result | Result | Result | Result | Result | Result |
---|---|---|---|---|---|---|---|---|
1 |
Human |
Adaptable: Humans have great variation among people and cultures. Characters start with a free Novice Edge of their choice (and must meet all the Edge’s Requirements). |
Lucky: Humans start with the luck edge |
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2 |
Elf |
Low Light Vision: Ignore penalties for Dim or Dark illumination but not Pitch Darkness |
Agile: Agility d6, maximum d12+1. (Included in Stats Above) |
Spirited: Spirit d6, maximum d12+1. (Included in Stats Above) |
Frail: -1 to Toughness |
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3 |
Dwarf |
Thermographic vision:Halve Illumination penalties when attacking warm target |
Strong: Strength d6, maximum d12+1. (Included in Stats Above) |
Tough: Vigor d6, maximum d12+1. (Included in Stats Above) |
Short Legs: base Pace of 5 and a D4 run die |
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4 |
Orc |
Strong: Strength d6, maximum d12+2. (Included in Stats Above) |
Tough: Vigor d6, maximum d12+1. (Included in Stats Above) |
Low Light Vision: Ignore penalties for Dim or Dark illumination but not Pitch Darkness |
Unpersuasive:Orks do not start with the persuasion core skill |
Outsider (Minor): Orks subtract 2 from Persuasion rolls with all but others of their kind. |
Size +1 (included in Size above) |
|
5 |
Troll |
Very Strong: Strength d8, maximum d12+4. (Included in Stats Above) |
Very Tough: Vigor d8, maximum d12+2. (Included in Stats Above) |
Thermographic vision: Halve Illumination penalties when attacking warm targets |
Big: Trolls subtracts 2 from Trait rolls when using equipment that wasn’t specifically designed for his race. Equipment, food, and clothing cost double the listed price. |
Dense: Trolls have -2 to all smarts rolls |
Less Skilled: Trolls don't start with the common knowledge, persuasion or stealth core skills |
Size +2 (Included in Size Above) Reach +1 |