Metatype (1d5)

1d5 Name Result Result Result Result Result Result Result

1

Human

Adaptable: Humans have great variation among people and cultures. Characters start with a free Novice Edge of their choice (and must meet all the Edge’s Requirements).

Lucky: Humans start with the luck edge

2

Elf

Low Light Vision: Ignore penalties for Dim or Dark illumination but not Pitch Darkness

Agile: Agility d6, maximum d12+1. (Included in Stats Above)

Spirited: Spirit d6, maximum d12+1. (Included in Stats Above)

Frail: -1 to Toughness

3

Dwarf

Thermographic vision:Halve Illumination penalties when attacking warm target

Strong: Strength d6, maximum d12+1. (Included in Stats Above)

Tough: Vigor d6, maximum d12+1. (Included in Stats Above)

Short Legs: base Pace of 5 and a D4 run die

4

Orc

Strong: Strength d6, maximum d12+2. (Included in Stats Above)

Tough: Vigor d6, maximum d12+1. (Included in Stats Above)

Low Light Vision: Ignore penalties for Dim or Dark illumination but not Pitch Darkness

Unpersuasive:Orks do not start with the persuasion core skill

Outsider (Minor): Orks subtract 2 from Persuasion rolls with all but others of their kind.

Size +1 (included in Size above)

5

Troll

Very Strong: Strength d8, maximum d12+4. (Included in Stats Above)

Very Tough: Vigor d8, maximum d12+2. (Included in Stats Above)

Thermographic vision: Halve Illumination penalties when attacking warm targets

Big: Trolls subtracts 2 from Trait rolls when using equipment that wasn’t specifically designed for his race. Equipment, food, and clothing cost double the listed price.

Dense: Trolls have -2  to all smarts rolls

Less Skilled: Trolls don't start with the common knowledge, persuasion or stealth core skills

Size +2 (Included in Size Above)

Reach +1