World-shaking events (1d9)

Generalised to fit with (probably) any setting

Description (more info)

Shamelessly pillaged from D&D 5e Dungeon Master's Guide, p27

1d9 Result

1

The Resolve: {rise|fall} of a Roll on "Leader type" Resolve: {leader|era} occurs.

2

A cataclysmic disaster strikes in the form of Roll on "Cataclysmic Disaster"!

3

There is an assault (or, on a larger scale - invasion) by Roll on "Invading Forces" on a town/city!

4

Resolve: {A city/town rebels|A major city has a revolution|The capital city is overthrown}!

5

There is Resolve: {an extinction|a depletion} of a certain type of Resolve: {insect|bird|fish|livestock|certain vital land|natural magics|natural magics specific to a certain school|mineral resource|monster|crop|tree|herb|river|lake|culture|major faction's influence}, changing the structure of the power landscape. Who (or what) is responsible for the loss? What are the immediate consequences of this loss? In the long term, who (or what) suffers the most, and who (or what) benefits the most?

6

A new faction emerges, in the form of Roll on "New Organisation"! They immediately begin to Roll on "New Organisation Actions"

7

Resolve: {Something is discovered|A faction decides to expand their influence|An invention is made}, in direct relation to Roll on "Discoveries". This discovery benefits a particular Resolve: {person|small group|faction} more than others - who stands to gain from this discovery? Which Resolve: {person|small group|faction}/s is/are harmed? Also name two or three individuals struggling to Resolve: {possess|control} this discovery - who is likely to win? What do they stand to gain, and what actions are they preparing to take (if they must) to win?

8

A Resolve: {prediction|prophecy} is made, causing factions to reconsider their current plans. Resolve: {Consider three (or more!) omens that will occur before the prophecy comes to pass. You could use events that have already occurred in the campaign, so that the event is closer to being fulfilled. The rest are events that may or may not happen, depending on the actions of the PCs. |}Describe the Resolve: {person|creature} that begun this event. What did they gain by revealing it? What did they lose/sacrifice? Also describe Resolve: {an individual|a faction} that supports the prophecy and works to ensure its fulfillment, and another Resolve: {individual|faction} that will do all in their power to avert the prophecy. What is the first step each take? Who suffers for their efforts? Resolve: {Finally, reveal (at a suitably dramatic moment) that part of the prophecy is wrong.|}

9

A myth/legend is raised to utmost importance. Roll again, and raise the potential grandeur of the events to the highest levels of epicality (it's a real word, I promise) imaginable.


Subcharts

Leader type (d6)

d6 Result

1

political

2

religious

3

military

4

Resolve: {crime|underworld}

5

Resolve: {art|culture}

6

Resolve: {philosophy|learning|magic (or equivalent)}

Cataclysmic Disaster (d10)

d10 Result

1

an earthquake

2

a Resolve: {famine|drought}

3

fire

4

flood

5

a Resolve: {plague|disease}

6

a rain of fire (i.e. meteoric impact)

7

a vicious Resolve: {hurricane|tornado} or tsunami

8

a volcanic eruption

9

Resolve: {magic gone awry|a planar warp}

10

divine judgement

Invading Forces (d8)

d8 Result

1

a criminal enterprise

2

a Resolve: {group of monsters|unique monster}

3

a planar threat

4

a past adversary that has been reawakened/reborn/resurgent

5

a splinter group of a major faction

6

a Resolve: {savage tribe|group of bandits}

7

a secret society

8

a traitorous ally

New Organisation (d10)

d10 Result

1

a Resolve: {crime syndicate|bandit confederacy}

2

a Resolve: {masonry|apothecary|goldsmith} guild

3

a magical Resolve: {circle|society}

4

a Resolve: {military|knightly} order

5

a family Resolve: {dynasty|tribe|clan}

6

a Resolve: {philosophy|discipline} dedicated to Resolve: {a principle|an ideal}

7

a nearby Resolve: {village|town|duchy|kingdom}

8

a Resolve: {religion|sect of an existing religion|denomination of an existing religion}

9

a Resolve: {school|university}

10

a secretive Resolve: {society|cult|cabal}

New Organisation Actions (d4)

d4 Result

1

supplant a current faction - gaining territory, converts and defectors and reducing the previous faction's numbers. Who does the new order supplant?

2

appeal to a very specific audience. Who is it that this faction attracts? A certain race, such as Resolve: {humans|elves|dwarves|halflings|tieflings|dragonborn}? A certain social class? Or even a certain character class, such as a Resolve: {fighter|rogue|wizard|sorcerer|druid|barbarian|ranger|paladin|cleric}?

3

utilise the unique qualities of their leader, valued by his/her followers. Elaborate on what the qualities are, and what actions this leader has taken to retain the followers' support.

4

suffer from the opposition from a rival group. Choose an existing faction, and elaborate why they oppose the new group. Also decide who leads the new faction, and what they plan to do so as to stop their rival.

Discoveries (d10)

d10 Result

1

an Resolve: {ancient ruin|lost city of a species thought to be legend}

2

the mutation of Resolve: {an animal|a monster|magical abilities}

3

a new type of Resolve: {invention|technology|helpful magic|destructive magic}

4

a Resolve: {new|forgotten} Resolve: {god|planar entity}

5

a Resolve: {new|rediscovered} Resolve: {artefact|religious relic}

6

a new Resolve: {island|continent|world|demiplane}

7

Resolve: {a planar portal|an alien spacecraft}

8

a certain Resolve: {race|tribe|lost civilisation|colony}

9

a certain Resolve: {miracle herb|fungal parasite|sentient plant}

10

a certain type of material, such as gold or gems - mithral is often a good choice