Assassin Subclasses (d12)

d12 Assassin Type Abilities

1

Holy Slayer

Cast cleric spells as a cleric of 1/2 level. Cannot pick pockets, open locks, or find/remove traps.

2

Executioner

Increase backstab multiplier by 1

3

Guerrilla

+1 Initiative, +2 damage first attack / combat

4

Hatchet

+1 melee weapon damage

5

Man Hunter

+1 to hit and damage against his own race

6

Spy

+10% Hide in Shadows, Move Silently and Disguise

7

Marksman

+1 to hit with all ranged weapons

8

Poisoner

Reduce chance of poison being noticed by 50%, reduce cost of poison by 33%

9

Brutal Killer

d6 hit die (d8 if using advanced hit dice)

10

Shadow-Touched

Cast magic user spells as a magic user of 1/3 level. Cannot wear armour.

11

Focused

+10% to earned XP

12

Custom

Choose one or make up a new one