Mausritter Mouse Settlements (d20)

A random result will be collated from each column

d20 Inhabitants Notable feature Industry Event Size

1

Shave elaborate patterns in their fur

Maze of defensive, trap-filled tunnels

Farmers, tending to towering crops

Disaster, everyone packing to leave

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2

Intoxicated by strange plants

Exceedingly comfortable, well-appointed inn

Woodcutters, with saws and harnesses

Wedding, streets decked in flowers

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3

Wary of doing business with outsiders

Shrine carved of black wood

Rough and scarred fishermice, with nets and rafts

Preparing for grand seasonal feast

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4

Curious for news from afar

Meditative mushroom garden

Dark and musty mushroom farm

An illness has struck

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5

Believe grooming their fur is bad luck

Cow skull, repurposed as a guildhouse

Grains drying on every flat surface

Storehouse has been plundered by insects

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6

Wear finely embroidered clothes

Mess of closely packed shanties

Pungent cheese, cured for years

Market day, farmers flock to the settlement

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7

Brew honey-mead, flavoured with pungent herbs

Neat rows of hanging wooden houses

Gardens of rare herbs. Drying racks are guarded

Mice are at each other’s throats

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8

Cover their faces with long hoods

Ornate gate, guarded by statues

Hive of bees and their veiled keepers

Warband forming to defeat a beast

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9

Impoverished by a cat lord’s tithes

Secret bat cult temple

Merchants and traders, often in need of guards

Several children have gone missing

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10

Ceremonially crop their tails

Beetle racing rink

Stonemasons, working a nearby quarry

Noblemouse makes a frivolous demand

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11

Brave hunters of large beasts

Storehouse, stocked with preserves

Flour mill, driven by a large water-wheel

Traveling theatre troupe arrives

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12

All descended from single matriarch

Hidden riverboat dock

Deep mine for iron, silver or tin

Funeral, streets thick with smoke

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13

Bake delicious berry pies

Crumbling marble palace, built by ancient mice

Keep silkworms and weave fine cloth

Conman whips up an irrational scheme

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14

Lab escapees, naive about the world

Scavenged human machine, working

Expert explorers of caves and tunnels

Pet beetle gone mad, attacking mice

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15

Spend their days lazing by a stream

Wooden bridge connects the settlement

Kiln-fired pottery, glazed in cheerful colours

Faerie emissary with an impossible request

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16

Long-standing blood feud with another settlement

Unnervingly tall, twisting tower

Wool mill, draped in bright cloth

Strangely quick-growing plant nearby

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17

Dig grand tunnels, overseen by the guild

Beautiful flower garden

Excellent school, rowdy pupils

Valuable heirloom has a been stolen

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18

Wear large, wide-brimmed hats

Pigeon rider’s roost

Bustling, well-stocked market

Cat lord demands a heavy tithe

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19

Have laws and customs confusing to outsiders

Overgrown statue of an ancient hero

Smelly scavenged trash pile, carefully picked over

Coming of age ceremony for the young mice

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20

On friendly terms with a predator

Spiral stairwell, leading deep underground

Beautiful furniture of carved and polished wood

Wizard tower arrives on tortoise-back

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