d20 | Inhabitants | Notable feature | Industry | Event | Size |
---|---|---|---|---|---|
1 |
Shave elaborate patterns in their fur |
Maze of defensive, trap-filled tunnels |
Farmers, tending to towering crops |
Disaster, everyone packing to leave |
Roll on "Size" |
2 |
Intoxicated by strange plants |
Exceedingly comfortable, well-appointed inn |
Woodcutters, with saws and harnesses |
Wedding, streets decked in flowers |
Roll on "Size" |
3 |
Wary of doing business with outsiders |
Shrine carved of black wood |
Rough and scarred fishermice, with nets and rafts |
Preparing for grand seasonal feast |
Roll on "Size" |
4 |
Curious for news from afar |
Meditative mushroom garden |
Dark and musty mushroom farm |
An illness has struck |
Roll on "Size" |
5 |
Believe grooming their fur is bad luck |
Cow skull, repurposed as a guildhouse |
Grains drying on every flat surface |
Storehouse has been plundered by insects |
Roll on "Size" |
6 |
Wear finely embroidered clothes |
Mess of closely packed shanties |
Pungent cheese, cured for years |
Market day, farmers flock to the settlement |
Roll on "Size" |
7 |
Brew honey-mead, flavoured with pungent herbs |
Neat rows of hanging wooden houses |
Gardens of rare herbs. Drying racks are guarded |
Mice are at each other’s throats |
Roll on "Size" |
8 |
Cover their faces with long hoods |
Ornate gate, guarded by statues |
Hive of bees and their veiled keepers |
Warband forming to defeat a beast |
Roll on "Size" |
9 |
Impoverished by a cat lord’s tithes |
Secret bat cult temple |
Merchants and traders, often in need of guards |
Several children have gone missing |
Roll on "Size" |
10 |
Ceremonially crop their tails |
Beetle racing rink |
Stonemasons, working a nearby quarry |
Noblemouse makes a frivolous demand |
Roll on "Size" |
11 |
Brave hunters of large beasts |
Storehouse, stocked with preserves |
Flour mill, driven by a large water-wheel |
Traveling theatre troupe arrives |
Roll on "Size" |
12 |
All descended from single matriarch |
Hidden riverboat dock |
Deep mine for iron, silver or tin |
Funeral, streets thick with smoke |
Roll on "Size" |
13 |
Bake delicious berry pies |
Crumbling marble palace, built by ancient mice |
Keep silkworms and weave fine cloth |
Conman whips up an irrational scheme |
Roll on "Size" |
14 |
Lab escapees, naive about the world |
Scavenged human machine, working |
Expert explorers of caves and tunnels |
Pet beetle gone mad, attacking mice |
Roll on "Size" |
15 |
Spend their days lazing by a stream |
Wooden bridge connects the settlement |
Kiln-fired pottery, glazed in cheerful colours |
Faerie emissary with an impossible request |
Roll on "Size" |
16 |
Long-standing blood feud with another settlement |
Unnervingly tall, twisting tower |
Wool mill, draped in bright cloth |
Strangely quick-growing plant nearby |
Roll on "Size" |
17 |
Dig grand tunnels, overseen by the guild |
Beautiful flower garden |
Excellent school, rowdy pupils |
Valuable heirloom has a been stolen |
Roll on "Size" |
18 |
Wear large, wide-brimmed hats |
Pigeon rider’s roost |
Bustling, well-stocked market |
Cat lord demands a heavy tithe |
Roll on "Size" |
19 |
Have laws and customs confusing to outsiders |
Overgrown statue of an ancient hero |
Smelly scavenged trash pile, carefully picked over |
Coming of age ceremony for the young mice |
Roll on "Size" |
20 |
On friendly terms with a predator |
Spiral stairwell, leading deep underground |
Beautiful furniture of carved and polished wood |
Wizard tower arrives on tortoise-back |
Roll on "Size" |
Mausritter Mouse Settlements (d20)
A random result will be collated from each column