d20 | Inhabitants | Notable feature | Industry | Event | Size |
---|---|---|---|---|---|
1 |
Shave elaborate patterns in their fur |
Maze of defensive, trap-filled tunnels |
Farmers, tending to towering crops |
Disaster, everyone packing to leave |
Roll on "Size" |
2 |
Intoxicated by strange plants |
Exceedingly comfortable, well-appointed inn |
Woodcutters, with saws and harnesses |
Wedding, streets decked in flowers |
Roll on "Size" |
3 |
Wary of doing business with outsiders |
Shrine carved of black wood |
Rough and scarred fishermice, with nets and rafts |
Preparing for grand seasonal feast |
Roll on "Size" |
4 |
Curious for news from afar |
Meditative mushroom garden |
Dark and musty mushroom farm |
An illness has struck |
Roll on "Size" |
5 |
Believe grooming their fur is bad luck |
Cow skull, repurposed as a guildhouse |
Grains drying on every flat surface |
Storehouse has been plundered by insects |
Roll on "Size" |
6 |
Wear finely embroidered clothes |
Mess of closely packed shanties |
Pungent cheese, cured for years |
Market day, farmers flock to the settlement |
Roll on "Size" |
7 |
Brew honey-mead, flavoured with pungent herbs |
Neat rows of hanging wooden houses |
Gardens of rare herbs. Drying racks are guarded |
Mice are at each other’s throats |
Roll on "Size" |
8 |
Cover their faces with long hoods |
Ornate gate, guarded by statues |
Hive of bees and their veiled keepers |
Warband forming to defeat a beast |
Roll on "Size" |
9 |
Impoverished by a cat lord’s tithes |
Secret bat cult temple |
Merchants and traders, often in need of guards |
Several children have gone missing |
Roll on "Size" |
10 |
Ceremonially crop their tails |
Beetle racing rink |
Stonemasons, working a nearby quarry |
Noblemouse makes a frivolous demand |
Roll on "Size" |
11 |
Brave hunters of large beasts |
Storehouse, stocked with preserves |
Flour mill, driven by a large water-wheel |
Traveling theatre troupe arrives |
Roll on "Size" |
12 |
All descended from single matriarch |
Hidden riverboat dock |
Deep mine for iron, silver or tin |
Funeral, streets thick with smoke |
Roll on "Size" |
13 |
Bake delicious berry pies |
Crumbling marble palace, built by ancient mice |
Keep silkworms and weave fine cloth |
Conman whips up an irrational scheme |
Roll on "Size" |
14 |
Lab escapees, naive about the world |
Scavenged human machine, working |
Expert explorers of caves and tunnels |
Pet beetle gone mad, attacking mice |
Roll on "Size" |
15 |
Spend their days lazing by a stream |
Wooden bridge connects the settlement |
Kiln-fired pottery, glazed in cheerful colours |
Faerie emissary with an impossible request |
Roll on "Size" |
16 |
Long-standing blood feud with another settlement |
Unnervingly tall, twisting tower |
Wool mill, draped in bright cloth |
Strangely quick-growing plant nearby |
Roll on "Size" |
17 |
Dig grand tunnels, overseen by the guild |
Beautiful flower garden |
Excellent school, rowdy pupils |
Valuable heirloom has a been stolen |
Roll on "Size" |
18 |
Wear large, wide-brimmed hats |
Pigeon rider’s roost |
Bustling, well-stocked market |
Cat lord demands a heavy tithe |
Roll on "Size" |
19 |
Have laws and customs confusing to outsiders |
Overgrown statue of an ancient hero |
Smelly scavenged trash pile, carefully picked over |
Coming of age ceremony for the young mice |
Roll on "Size" |
20 |
On friendly terms with a predator |
Spiral stairwell, leading deep underground |
Beautiful furniture of carved and polished wood |
Wizard tower arrives on tortoise-back |
Roll on "Size" |
d20 | Result |
---|---|
1 |
Shave elaborate patterns in their fur |
2 |
Intoxicated by strange plants |
3 |
Wary of doing business with outsiders |
4 |
Curious for news from afar |
5 |
Believe grooming their fur is bad luck |
6 |
Wear finely embroidered clothes |
7 |
Brew honey-mead, flavoured with pungent herbs |
8 |
Cover their faces with long hoods |
9 |
Impoverished by a cat lord’s tithes |
10 |
Ceremonially crop their tails |
11 |
Brave hunters of large beasts |
12 |
All descended from single matriarch |
13 |
Bake delicious berry pies |
14 |
Lab escapees, naive about the world |
15 |
Spend their days lazing by a stream |
16 |
Long-standing blood feud with another settlement |
17 |
Dig grand tunnels, overseen by the guild |
18 |
Wear large, wide-brimmed hats |
19 |
Have laws and customs confusing to outsiders |
20 |
On friendly terms with a predator |
d20 | Result |
---|---|
1 |
Maze of defensive, trap-filled tunnels |
2 |
Exceedingly comfortable, well-appointed inn |
3 |
Shrine carved of black wood |
4 |
Meditative mushroom garden |
5 |
Cow skull, repurposed as a guildhouse |
6 |
Mess of closely packed shanties |
7 |
Neat rows of hanging wooden houses |
8 |
Ornate gate, guarded by statues |
9 |
Secret bat cult temple |
10 |
Beetle racing rink |
11 |
Storehouse, stocked with preserves |
12 |
Hidden riverboat dock |
13 |
Crumbling marble palace, built by ancient mice |
14 |
Scavenged human machine, working |
15 |
Wooden bridge connects the settlement |
16 |
Unnervingly tall, twisting tower |
17 |
Beautiful flower garden |
18 |
Pigeon rider’s roost |
19 |
Overgrown statue of an ancient hero |
20 |
Spiral stairwell, leading deep underground |
d20 | Result |
---|---|
1 |
Farmers, tending to towering crops |
2 |
Woodcutters, with saws and harnesses |
3 |
Rough and scarred fishermice, with nets and rafts |
4 |
Dark and musty mushroom farm |
5 |
Grains drying on every flat surface |
6 |
Pungent cheese, cured for years |
7 |
Gardens of rare herbs. Drying racks are guarded |
8 |
Hive of bees and their veiled keepers |
9 |
Merchants and traders, often in need of guards |
10 |
Stonemasons, working a nearby quarry |
11 |
Flour mill, driven by a large water-wheel |
12 |
Deep mine for iron, silver or tin |
13 |
Keep silkworms and weave fine cloth |
14 |
Expert explorers of caves and tunnels |
15 |
Kiln-fired pottery, glazed in cheerful colours |
16 |
Wool mill, draped in bright cloth |
17 |
Excellent school, rowdy pupils |
18 |
Bustling, well-stocked market |
19 |
Smelly scavenged trash pile, carefully picked over |
20 |
Beautiful furniture of carved and polished wood |
d20 | Result |
---|---|
1 |
Disaster, everyone packing to leave |
2 |
Wedding, streets decked in flowers |
3 |
Preparing for grand seasonal feast |
4 |
An illness has struck |
5 |
Storehouse has been plundered by insects |
6 |
Market day, farmers flock to the settlement |
7 |
Mice are at each other’s throats |
8 |
Warband forming to defeat a beast |
9 |
Several children have gone missing |
10 |
Noblemouse makes a frivolous demand |
11 |
Traveling theatre troupe arrives |
12 |
Funeral, streets thick with smoke |
13 |
Conman whips up an irrational scheme |
14 |
Pet beetle gone mad, attacking mice |
15 |
Faerie emissary with an impossible request |
16 |
Strangely quick-growing plant nearby |
17 |
Valuable heirloom has a been stolen |
18 |
Cat lord demands a heavy tithe |
19 |
Coming of age ceremony for the young mice |
20 |
Wizard tower arrives on tortoise-back |
d36 | Result | Government |
---|---|---|
1 |
Farm/manor (1-3 families) |
Roll on "Governance for farm" |
2 |
Farm/manor (1-3 families) |
Roll on "Governance for farm" |
3 |
Farm/manor (1-3 families) |
Roll on "Governance for farm" |
4 |
Farm/manor (1-3 families) |
Roll on "Governance for farm" |
5 |
Farm/manor (1-3 families) |
Roll on "Governance for farm" |
6 |
Farm/manor (1-3 families) |
Roll on "Governance for farm" |
7 |
Farm/manor (1-3 families) |
Roll on "Governance for farm" |
8 |
Crossroads (3-5 families) |
Roll on "Government for Crossroads" |
9 |
Crossroads (3-5 families) |
Roll on "Government for Crossroads" |
10 |
Crossroads (3-5 families) |
Roll on "Government for Crossroads" |
11 |
Crossroads (3-5 families) |
Roll on "Government for Crossroads" |
12 |
Crossroads (3-5 families) |
Roll on "Government for Crossroads" |
13 |
Farm/manor (1-3 families) |
Roll on "Governance for farm" |
14 |
Crossroads (3-5 families) |
Roll on "Government for Crossroads" |
15 |
Hamlet (50-150 mice) |
Roll on "Government for Hamlets" |
16 |
Hamlet (50-150 mice) |
Roll on "Government for Hamlets" |
17 |
Hamlet (50-150 mice) |
Roll on "Government for Hamlets" |
18 |
Hamlet (50-150 mice) |
Roll on "Government for Hamlets" |
19 |
Farm/manor (1-3 families) |
Roll on "Governance for farm" |
20 |
Crossroads (3-5 families) |
Roll on "Government for Crossroads" |
21 |
Hamlet (50-150 mice) |
Roll on "Government for Hamlets" |
22 |
Village (150-300 mice) |
Roll on "Government for Village" |
23 |
Village (150-300 mice) |
Roll on "Government for Village" |
24 |
Village (150-300 mice) |
Roll on "Government for Village" |
25 |
Farm/manor (1-3 families) |
Roll on "Governance for farm" |
26 |
Crossroads (3-5 families) |
Roll on "Government for Crossroads" |
27 |
Hamlet (50-150 mice) |
Roll on "Government for Hamlets" |
28 |
Village (150-300 mice) |
Roll on "Government for Village" |
29 |
Town (300-1000 mice) |
|
30 |
Town (300-1000 mice) |
|
31 |
Farm/manor (1-3 families) |
Roll on "Governance for farm" |
32 |
Crossroads (3-5 families) |
Roll on "Government for Crossroads" |
33 |
Hamlet (50-150 mice) |
Roll on "Government for Hamlets" |
34 |
Village (150-300 mice) |
Roll on "Government for Village" |
35 |
Town (300-1000 mice) |
|
36 |
City (1000+ mice) |
Roll on "Governance for City" |
d6 | Result |
---|---|
1 |
Guided by village elders |
2 |
Guided by village elders |
3 |
Administered by a knight or lower-caste lord |
4 |
Administered by a knight or lower-caste lord |
5 |
Organised by a guild committee |
6 |
Organised by a guild committee |
d6 | Result |
---|---|
1 |
Guided by village elders |
2 |
Administered by a knight or lower-caste lord |
3 |
Administered by a knight or lower-caste lord |
4 |
Organised by a guild committee |
5 |
Organised by a guild committee |
6 |
Free settlement, governed by council of burghermice |
d6 | Result |
---|---|
1 |
Administered by a knight or lower-caste lord |
2 |
Administered by a knight or lower-caste lord |
3 |
Organised by a guild committee |
4 |
Organised by a guild committee |
5 |
Free settlement, governed by council of burghermice |
6 |
Free settlement, governed by council of burghermice |
d6 | Result |
---|---|
1 |
Administered by a knight or lower-caste lord |
2 |
Organised by a guild committee |
3 |
Organised by a guild committee |
4 |
Free settlement, governed by council of burghermice |
5 |
Free settlement, governed by council of burghermice |
6 |
House of an upper caste noblemouse |
d6 | Result |
---|---|
1 |
Organised by a guild committee |
2 |
Free settlement, governed by council of burghermice |
3 |
Free settlement, governed by council of burghermice |
4 |
House of an upper caste noblemouse |
5 |
House of an upper caste noblemouse |
6 |
Seat of baronial power |