Mausritter Mouse Settlements (d20)

d20 Inhabitants Notable feature Industry Event Size

1

Shave elaborate patterns in their fur

Maze of defensive, trap-filled tunnels

Farmers, tending to towering crops

Disaster, everyone packing to leave

Roll on "Size"

2

Intoxicated by strange plants

Exceedingly comfortable, well-appointed inn

Woodcutters, with saws and harnesses

Wedding, streets decked in flowers

Roll on "Size"

3

Wary of doing business with outsiders

Shrine carved of black wood

Rough and scarred fishermice, with nets and rafts

Preparing for grand seasonal feast

Roll on "Size"

4

Curious for news from afar

Meditative mushroom garden

Dark and musty mushroom farm

An illness has struck

Roll on "Size"

5

Believe grooming their fur is bad luck

Cow skull, repurposed as a guildhouse

Grains drying on every flat surface

Storehouse has been plundered by insects

Roll on "Size"

6

Wear finely embroidered clothes

Mess of closely packed shanties

Pungent cheese, cured for years

Market day, farmers flock to the settlement

Roll on "Size"

7

Brew honey-mead, flavoured with pungent herbs

Neat rows of hanging wooden houses

Gardens of rare herbs. Drying racks are guarded

Mice are at each other’s throats

Roll on "Size"

8

Cover their faces with long hoods

Ornate gate, guarded by statues

Hive of bees and their veiled keepers

Warband forming to defeat a beast

Roll on "Size"

9

Impoverished by a cat lord’s tithes

Secret bat cult temple

Merchants and traders, often in need of guards

Several children have gone missing

Roll on "Size"

10

Ceremonially crop their tails

Beetle racing rink

Stonemasons, working a nearby quarry

Noblemouse makes a frivolous demand

Roll on "Size"

11

Brave hunters of large beasts

Storehouse, stocked with preserves

Flour mill, driven by a large water-wheel

Traveling theatre troupe arrives

Roll on "Size"

12

All descended from single matriarch

Hidden riverboat dock

Deep mine for iron, silver or tin

Funeral, streets thick with smoke

Roll on "Size"

13

Bake delicious berry pies

Crumbling marble palace, built by ancient mice

Keep silkworms and weave fine cloth

Conman whips up an irrational scheme

Roll on "Size"

14

Lab escapees, naive about the world

Scavenged human machine, working

Expert explorers of caves and tunnels

Pet beetle gone mad, attacking mice

Roll on "Size"

15

Spend their days lazing by a stream

Wooden bridge connects the settlement

Kiln-fired pottery, glazed in cheerful colours

Faerie emissary with an impossible request

Roll on "Size"

16

Long-standing blood feud with another settlement

Unnervingly tall, twisting tower

Wool mill, draped in bright cloth

Strangely quick-growing plant nearby

Roll on "Size"

17

Dig grand tunnels, overseen by the guild

Beautiful flower garden

Excellent school, rowdy pupils

Valuable heirloom has a been stolen

Roll on "Size"

18

Wear large, wide-brimmed hats

Pigeon rider’s roost

Bustling, well-stocked market

Cat lord demands a heavy tithe

Roll on "Size"

19

Have laws and customs confusing to outsiders

Overgrown statue of an ancient hero

Smelly scavenged trash pile, carefully picked over

Coming of age ceremony for the young mice

Roll on "Size"

20

On friendly terms with a predator

Spiral stairwell, leading deep underground

Beautiful furniture of carved and polished wood

Wizard tower arrives on tortoise-back

Roll on "Size"

Subcharts

Inhabitants (d20)

d20 Result

1

Shave elaborate patterns in their fur

2

Intoxicated by strange plants

3

Wary of doing business with outsiders

4

Curious for news from afar

5

Believe grooming their fur is bad luck

6

Wear finely embroidered clothes

7

Brew honey-mead, flavoured with pungent herbs

8

Cover their faces with long hoods

9

Impoverished by a cat lord’s tithes

10

Ceremonially crop their tails

11

Brave hunters of large beasts

12

All descended from single matriarch

13

Bake delicious berry pies

14

Lab escapees, naive about the world

15

Spend their days lazing by a stream

16

Long-standing blood feud with another settlement

17

Dig grand tunnels, overseen by the guild

18

Wear large, wide-brimmed hats

19

Have laws and customs confusing to outsiders

20

On friendly terms with a predator

Notable feature (d20)

d20 Result

1

Maze of defensive, trap-filled tunnels

2

Exceedingly comfortable, well-appointed inn

3

Shrine carved of black wood

4

Meditative mushroom garden

5

Cow skull, repurposed as a guildhouse

6

Mess of closely packed shanties

7

Neat rows of hanging wooden houses

8

Ornate gate, guarded by statues

9

Secret bat cult temple

10

Beetle racing rink

11

Storehouse, stocked with preserves

12

Hidden riverboat dock

13

Crumbling marble palace, built by ancient mice

14

Scavenged human machine, working

15

Wooden bridge connects the settlement

16

Unnervingly tall, twisting tower

17

Beautiful flower garden

18

Pigeon rider’s roost

19

Overgrown statue of an ancient hero

20

Spiral stairwell, leading deep underground

Industry (d20)

d20 Result

1

Farmers, tending to towering crops

2

Woodcutters, with saws and harnesses

3

Rough and scarred fishermice, with nets and rafts

4

Dark and musty mushroom farm

5

Grains drying on every flat surface

6

Pungent cheese, cured for years

7

Gardens of rare herbs. Drying racks are guarded

8

Hive of bees and their veiled keepers

9

Merchants and traders, often in need of guards

10

Stonemasons, working a nearby quarry

11

Flour mill, driven by a large water-wheel

12

Deep mine for iron, silver or tin

13

Keep silkworms and weave fine cloth

14

Expert explorers of caves and tunnels

15

Kiln-fired pottery, glazed in cheerful colours

16

Wool mill, draped in bright cloth

17

Excellent school, rowdy pupils

18

Bustling, well-stocked market

19

Smelly scavenged trash pile, carefully picked over

20

Beautiful furniture of carved and polished wood

Event (d20)

d20 Result

1

Disaster, everyone packing to leave

2

Wedding, streets decked in flowers

3

Preparing for grand seasonal feast

4

An illness has struck

5

Storehouse has been plundered by insects

6

Market day, farmers flock to the settlement

7

Mice are at each other’s throats

8

Warband forming to defeat a beast

9

Several children have gone missing

10

Noblemouse makes a frivolous demand

11

Traveling theatre troupe arrives

12

Funeral, streets thick with smoke

13

Conman whips up an irrational scheme

14

Pet beetle gone mad, attacking mice

15

Faerie emissary with an impossible request

16

Strangely quick-growing plant nearby

17

Valuable heirloom has a been stolen

18

Cat lord demands a heavy tithe

19

Coming of age ceremony for the young mice

20

Wizard tower arrives on tortoise-back

Size (d36)

d36 Result Government

1

Farm/manor (1-3 families)

Roll on "Governance for farm"

2

Farm/manor (1-3 families)

Roll on "Governance for farm"

3

Farm/manor (1-3 families)

Roll on "Governance for farm"

4

Farm/manor (1-3 families)

Roll on "Governance for farm"

5

Farm/manor (1-3 families)

Roll on "Governance for farm"

6

Farm/manor (1-3 families)

Roll on "Governance for farm"

7

Farm/manor (1-3 families)

Roll on "Governance for farm"

8

Crossroads (3-5 families)

Roll on "Government for Crossroads"

9

Crossroads (3-5 families)

Roll on "Government for Crossroads"

10

Crossroads (3-5 families)

Roll on "Government for Crossroads"

11

Crossroads (3-5 families)

Roll on "Government for Crossroads"

12

Crossroads (3-5 families)

Roll on "Government for Crossroads"

13

Farm/manor (1-3 families)

Roll on "Governance for farm"

14

Crossroads (3-5 families)

Roll on "Government for Crossroads"

15

Hamlet (50-150 mice)

Roll on "Government for Hamlets"

16

Hamlet (50-150 mice)

Roll on "Government for Hamlets"

17

Hamlet (50-150 mice)

Roll on "Government for Hamlets"

18

Hamlet (50-150 mice)

Roll on "Government for Hamlets"

19

Farm/manor (1-3 families)

Roll on "Governance for farm"

20

Crossroads (3-5 families)

Roll on "Government for Crossroads"

21

Hamlet (50-150 mice)

Roll on "Government for Hamlets"

22

Village (150-300 mice)

Roll on "Government for Village"

23

Village (150-300 mice)

Roll on "Government for Village"

24

Village (150-300 mice)

Roll on "Government for Village"

25

Farm/manor (1-3 families)

Roll on "Governance for farm"

26

Crossroads (3-5 families)

Roll on "Government for Crossroads"

27

Hamlet (50-150 mice)

Roll on "Government for Hamlets"

28

Village (150-300 mice)

Roll on "Government for Village"

29

Town (300-1000 mice)

Roll on "Government for Town (mausritter)"

30

Town (300-1000 mice)

Roll on "Government for Town (mausritter)"

31

Farm/manor (1-3 families)

Roll on "Governance for farm"

32

Crossroads (3-5 families)

Roll on "Government for Crossroads"

33

Hamlet (50-150 mice)

Roll on "Government for Hamlets"

34

Village (150-300 mice)

Roll on "Government for Village"

35

Town (300-1000 mice)

Roll on "Government for Town (mausritter)"

36

City (1000+ mice)

Roll on "Governance for City"

Governance for farm (d6)

d6 Result

1

Guided by village elders

2

Guided by village elders

3

Administered by a knight or lower-caste lord

4

Administered by a knight or lower-caste lord

5

Organised by a guild committee

6

Organised by a guild committee

Government for Crossroads (d6)

d6 Result

1

Guided by village elders

2

Administered by a knight or lower-caste lord

3

Administered by a knight or lower-caste lord

4

Organised by a guild committee

5

Organised by a guild committee

6

Free settlement, governed by council of burghermice

Government for Hamlets (d6)

d6 Result

1

Administered by a knight or lower-caste lord

2

Administered by a knight or lower-caste lord

3

Organised by a guild committee

4

Organised by a guild committee

5

Free settlement, governed by council of burghermice

6

Free settlement, governed by council of burghermice

Government for Village (d6)

d6 Result

1

Administered by a knight or lower-caste lord

2

Organised by a guild committee

3

Organised by a guild committee

4

Free settlement, governed by council of burghermice

5

Free settlement, governed by council of burghermice

6

House of an upper caste noblemouse

Governance for City (d6)

d6 Result

1

Organised by a guild committee

2

Free settlement, governed by council of burghermice

3

Free settlement, governed by council of burghermice

4

House of an upper caste noblemouse

5

House of an upper caste noblemouse

6

Seat of baronial power