3d6 | Encounter | Motivation |
---|---|---|
3 |
Roll 2d6+2 Nereids, Roll 3d10+5 Fuegonaut Guards |
Art/Performance |
4 |
Roll 2d4+1 Steam Imps |
Mischief |
5 |
1 Broadback |
Dying |
6 |
Roll d4+1 Adventurers |
Waiting |
7 |
1 Nereid (terribly bored) |
Interacting with Roll on "HS-06-02 (New Moon Party) Encounters" (columns: 1) |
8 |
1 Obsidian Bladeguard |
Patrolling |
9 |
1 Adventurer |
Dancing |
10 |
Roll 2d10+6 Fuegonauts |
Eating/Drinking |
11 |
1 Combustarino |
Wait Staff |
12 |
Roll d4+1 Adventurers |
Social/Creative |
13 |
1 Salamander |
Sleeping |
14 |
Roll d4+1 Salamander Tricksters |
Mating |
15 |
1 Fire Imp |
Altered State |
16 |
Roll d4 Kiru Rangers |
Hiding/Sneaking |
17 |
1 Obsidian Giant |
Wounded |
18 |
1 Nereid |
Fleeing Roll on "HS-06-02 (New Moon Party) Encounters" (columns: 1) |
HS-06-02 (New Moon Party) Encounters (3d6)
Citation
The Dark of Hot Springs Island, p.70
A random result will be collated from each column