Back
Toggle navigation
hartopia
Sign In
Create Account
Create Chart
Charts
Charts
Collections
Contact
Help
❮
❯
We
stand with Ukraine
by supporting
NAFO
and the
Wild Hornets
Filters
Clear
Sort by
Latest
Modified
Most liked
Most rolled (1 week)
Most rolled (4 weeks)
Most rolled (6 months)
Most rolled (12 months)
Developer API
Code Playground
Quick search
NPCs
Locations
Encounters
Name generators
Loot
D&D 5e
Spells
Monsters
Search Results
Spore Servants Encounters (OotA Subtable)
If the adventurers encounter spore servants as they travel through the Underdark, roll on this table to determine what they encounter.
Out of the Abyss Chapter 2: Into Darkness
3
Roll
OotA: Silken Path Encounters (No Light Source)
Roll on this for every 500ft of travel in the silken paths area in the Underdark, when travelling with no light source.
Out of the Abyss Chapter 2: Into Darkness
3
Roll
Hoard of the Dragon Queen: Mere of Dead Men Random Encounters.
Roll on this table every hour of travel in the Mere of Dead Men in the Hoard of the Dragon Queen adventure.
Episode 6 of Hoard of the Dragon Queen
1
Roll
Traders (OotA Subtable)
If the adventurers encounter traders as they travel through the Underdark, roll on this table to determine what it is they encounter. Roll
Out of the Abyss Chapter 2: Into Darkness
3
Roll
OotA: Drow Defenses
While the characters are within 18 miles (three days' travel) of Menzoberranzan, roll on this table to determine what, if anything, the party encounters.
Out of the Abyss Chapter 15: The City of Spiders
4
Roll
Raider Leader Possessions (OotA Subtable)
If the adventurers encounter raiders as they travel through the Underdark, roll on this table to determine if the leader has any possessions of interest.
Out of the Abyss Chapter 2: Into Darkness
3
Roll
D40 Belongings
from DURF, an adventure game for brave adventurers, by Emiel Boven.
DURF, Emiel Boven, CC-BY 4.0
3
Roll
OotA: Silken Path Encounters (With Light Source)
Roll on this for every 500ft of travel in the silken paths area in the Underdark when travelling with a torch, lantern or other light source.
Out of the Abyss Chapter 2: Into Darkness
3
Roll
T
Travelling Merchants
Whether a caravan or a lone trader, travelling merchants are a common sight on the road.
added by
Unreluctance
26
Roll
A
Art Along The Path
One hundred art installations that would be placed in a forest or plains trail
https://www.dndspeak.com/2017/12/19/100-art-along-the-path/
6
Roll
Curse of Strahd: Strahd's Minions
Minions that accompany Strahd when he travels other than his tomb or the place he can be found in the game's Tarokka reading for the Curse of Strahd adventure.
added by
scottbeccard
10
Roll
OotA: Random Encounters in the Underdark
Roll on this table for each day of travel through the Underdark to determine if there is an encounter. Each roll delivers two results, one for while adventurers are travelling and one for while they are resting.
Out of the Abyss Chapter 2: Into Darkness
7
Roll
OotA: Maze Encounters
Roll on this table every thirty minutes that the party travels through the Maze in the Labyrinth. If Gash is with the party, roll twice and choose the lower result. If the party attacked Gash, roll twice and choose the higher result.
Out of the Abyss Chapter 14: The Labyrinth
3
Roll
Community
Friends of Chartopia
Seventh Sanctum
Rand Roll
donjon
Detect Magic
LLADonZombie
Other Resources