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N
Near Misses
added by
swiftcutter
2
Roll
C
Critical Hits - Extended
added by
swiftcutter
4
Roll
d100 Damage Location
https://jackledead.itch.io/rpg-damage-location-charts
7
Roll
R
Random attack table
added by
fivebailey2
3
Roll
Helltear - Mount Special Attack
added by
Jackledead
1
Roll
W
Weapon Attack Critical Success
added by
huxley
5
Roll
B
Bandits - tactics
How will the bandits attack you?
added by
scottbeccard
30
Roll
W
Weapon Attack Critical Hit Table
Chart from https://growupandgame.com/dungeons-and-dragons/questionable-arcana/dnd-5e-crit-confirmed
https://growupandgame.com/dungeons-and-dragons/questionable-arcana/dnd-5e-crit-confirmed
4
Roll
C
Critical Fumble Ranged attack weapons
This one might get split into Thrown and Ranged weapons yet
added by
Alphadeadone
22
Roll
M
Mario Weapons/Bro. Attacks
added by
tenshidoa
Roll
C
Critical Fumble for Spell Attacks
This one to be heavily change
added by
Alphadeadone
16
Roll
TftYP: Beholder Spawn Eye Ray Attacks
Roll on this table every round to determine an area hazard during the start of every one of Thaxalia's turns whilst the adventurers are in the Beholder's Domain in the Doomvault.
Tales from the Yawning Portal Chapter 5: Dead in Thay
Roll
Boarding Action
Determine results of a boarding action between an attacker and defender.
MgT2, CRB p. 163
Roll
Loud Arguments during Descent into the Depths (OotA Subtable)
There's a change that a loud argument will attract creatures This tells you how likely that is.
Out of the Abyss Chapter 10: Descent into the Depths
3
Roll
Loud Arguments during Descent into the Depths - Darklake (OotA Subtable)
There's a change that a loud argument will attract creatures in the Darklake. This tells you how likely that is.
Out of the Abyss Chapter 10: Descent into the Depths
4
Roll
TftYP: Ooze Escapes in the Doomvault
If the wights are engaged in combat in the Spawn Vats area, roll a d6 at the end of every round. If the resulting ooze is still in a vat, it escapes and tries to attack the nearest creatures.
Tales from the Yawning Portal Chapter 5: Dead in Thay
1
Roll
OotA: Maze Encounters
Roll on this table every thirty minutes that the party travels through the Maze in the Labyrinth. If Gash is with the party, roll twice and choose the lower result. If the party attacked Gash, roll twice and choose the higher result.
Out of the Abyss Chapter 14: The Labyrinth
3
Roll
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