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S
Symbols found on objects
or on walls, or clothes, or whatever you want a symbol to be found on
added by
kd10plj
1
Roll
Space - Planet Arrival Time of Day
"_...and in case Wash don't kill us all, local time's gonna be in the a.m., ten or so._"
added by
jameswilletts
7
Roll
I
Inactive PC options
A list of things that could happen to Player Characters when players don't show up often enough to be relevant
added by
EliMoon
2
Roll
T
Table 3-32: Normal Door, Unusual Mechanisms for
125,000 unique mechanisms for opening normal or secret doors (can be used with Table 3-29: Normal Door, Basic Description of)
Tome of Adventure Design, p. 154-5 (
http://www.drivethrurpg.com/product/97423/Tome-of-Adventure-Design?affiliate_id=678287
)
12
Roll
Variant Goblin Cultures
Not every Goblin has to be a cave-dwelling brigand. Roll on this table if you want some variety to this classic race in your campaign.
added by
Chartopia
4
Roll
Curse of Strahd: Strahd's Minions
Minions that accompany Strahd when he travels other than his tomb or the place he can be found in the game's Tarokka reading for the Curse of Strahd adventure.
added by
scottbeccard
10
Roll
Chance of Thayans Carrying Potions in the Doomvault (TftYP Subtable)
If a group of Thayans is encountered there is a possibility they're carrying potions. Roll on this table to determine if they are carrying any potions, and what they might be.
Tales from the Yawning Portal Chapter 5: Dead in Thay
Roll
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