Disaster Table (d20)

d20 Result

1

Shipwrecked! You are stranded on an unknown island until the ship is repaired (Roll 2d4 weeks).

2-3

The cargo is cursed! All future results will have a complication until the curse is lifted.

4-5

A storm does serious damage to the rigging and/or oars. Travel time to this port is doubled and supplies run low.

6-7

Something about the cargo gains the ship a temporarily bad reputation. The next 2 results cannot be better than a Moderate Return.

8-9

The port refuses access due to some serious event. The ship must travel to a new port while low on supplies.

10-12

Most of the cargo is confiscated, lost, or stolen without payment at port. Next 2 paying results are halved.

13-15

An officer of the ship has racked up serious gambling debts to dangerous people. The profits from this shipment and the next shipment go towards paying it off.

16-17

Cargo turns out to be volatile and does damage to the ship. Ship must stay extra Roll 1d3 week(s) in port to repair the damage.

18-19

Your ship is falsely accused of treasonous acts against a local power and cannot sell at that port until proven innocent. May also have bounty placed on them.

20

A major crew member goes missing without a trace. They may turn up later, but will bring complications with them.