| d20 | Result |
|---|---|
1 |
Shipwrecked! You are stranded on an unknown island until the ship is repaired (Roll 2d4 weeks). |
2-3 |
The cargo is cursed! All future results will have a complication until the curse is lifted. |
4-5 |
A storm does serious damage to the rigging and/or oars. Travel time to this port is doubled and supplies run low. |
6-7 |
Something about the cargo gains the ship a temporarily bad reputation. The next 2 results cannot be better than a Moderate Return. |
8-9 |
The port refuses access due to some serious event. The ship must travel to a new port while low on supplies. |
10-12 |
Most of the cargo is confiscated, lost, or stolen without payment at port. Next 2 paying results are halved. |
13-15 |
An officer of the ship has racked up serious gambling debts to dangerous people. The profits from this shipment and the next shipment go towards paying it off. |
16-17 |
Cargo turns out to be volatile and does damage to the ship. Ship must stay extra Roll 1d3 week(s) in port to repair the damage. |
18-19 |
Your ship is falsely accused of treasonous acts against a local power and cannot sell at that port until proven innocent. May also have bounty placed on them. |
20 |
A major crew member goes missing without a trace. They may turn up later, but will bring complications with them. |