For situations not covered in the adventure, phrase whatever you want to know as a question. Then, decide whether there are any minor or major factors at play that might influence the result, and finally roll a d6 on the table below.
Minor factors: work like advantage or disadvantage with a d20 roll. Each factor gives you an extra dice, but positive and negative minor factors cancel each other out. Unlike the d20 system, the number of factors each way is important – e.g. if there are two positive minor factors and one negative one, you’ll end up rolling one extra d6 with advantage.
Major factors: each positive factor modifies the final result by +1, each negative factor modifies the final result by -1.
You can also use the Oracle when you’re really not sure what the DC should be for a task – again, take minor and major factors into account, and then roll to see what the DC is for the roll.
| d6 | Result | Examples | Task DC |
|---|---|---|---|
1 |
(or less) No, and ... |
You don’t get what you wanted, and things are worse than you imagined |
30 (Nearly Impossible) |
2 |
No |
You don’t get what you wanted |
25 (Very Hard) |
3 |
No, but ... |
You don’t get what you want, but there’s a consolation |
20 (Hard) |
4 |
Yes, but ... |
You get what you wanted, but there’s a complication or a price to pay |
15 (Moderate) |
5 |
Yes |
You get what you wanted |
10 (Easy) |
6 |
(or more) Yes, and ... |
You get what you wanted, and it’s even better than you’d hoped |
5 (Trivial) |