| d100 | Result |
|---|---|
1 |
A 60-foot radius around you suddenly blooms with flowers. Creatures within the area regain 1d4 hit points. |
2 |
The ground within a 30-foot radius around you shakes violently. All creatures in the area must make a Dexterity saving throw or fall prone. |
3 |
You can speak with animals for the next hour. They may have advice, or they may simply complain. |
4 |
A large tree sprouts beneath you, lifting you 20 feet into the air. The tree remains for 1 hour. |
5 |
A bolt of lightning strikes a random point within 60 feet of you, dealing 4d6 lightning damage to creatures within 10 feet of the strike. |
6 |
You and all creatures within 30 feet are compelled to dance uncontrollably for 1 minute. |
7 |
A random animal (DM’s choice) appears and follows you loyally for 24 hours. |
8 |
You let out a deafening scream. All creatures within 30 feet must make a Constitution saving throw or be deafened for 1 minute. |
9 |
A geyser of water erupts beneath you, launching you 20 feet into the air. |
10 |
A bright light flashes from your body. All creatures within 20 feet must make a Constitution saving throw or be blinded for 1 minute. |
11 |
For the next 10 minutes, minor illusions of forest creatures appear randomly within a 30-foot radius of you. |
12 |
Vines wrap around you, healing you for 2d8 hit points but restraining you for 1 minute. You can use an action to free yourself. |
13 |
A swarm of harmless insects fills a 30-foot radius around you, heavily obscuring the area for 1 minute. |
14 |
A soft moonlight surrounds you, granting you and allies within 10 feet advantage on Stealth checks for 1 hour. |
15 |
Your skin temporarily hardens like bark. For the next 10 minutes, your AC cannot be lower than 16, regardless of what armor you are wearing. |
16 |
You roar like a powerful beast. All enemies within 30 feet must make a Wisdom saving throw or be frightened of you for 1 minute. |
17 |
A random nearby plant grows to ten times its normal size instantly. |
18 |
You cast Call Lightning as a 3rd-level spell centered on yourself without expending a spell slot. |
19 |
Grasping vines sprout from the ground in a 20-foot radius centered on you. All creatures in the area must succeed on a Strength saving throw or be restrained for 1 minute |
20 |
A mischievous fey creature appears and follows you for 1 hour, offering questionable advice and help. |
21 |
A gentle mist surrounds you, healing all creatures within 30 feet for 2d4 hit points. |
22 |
You immediately Wild Shape into a random beast (DM’s choice) for 1 hour or until you drop to 0 hit points. |
23 |
A burst of sunlight erupts from you. All undead within 30 feet take 2d10 radiant damage and must make a Constitution saving throw or be blinded for 1 minute. |
24 |
A tremor shakes the ground in a 60-foot radius. All creatures on the ground must make a Dexterity saving throw or fall prone. |
25 |
A small fruit tree grows near you. The fruit, when eaten, heals for 1d10 hit points. The tree withers after 1 hour. |
26 |
Three illusory duplicates of yourself appear, mimicking your movements. They last for 1 minute. |
27 |
You regain 2d8 hit points as natural energy flows through you. |
28 |
For the next 10 minutes, small, harmless pranks (like tripping over a root or a bird dropping something on your head) happen around you. |
29 |
A random creature within 30 feet of you turns into a harmless beast (CR 0) for 1 minute. |
30 |
For the next 10 minutes, all your attacks deal an extra 1d6 elemental damage (roll 1d4 to determine the type: 1 = Fire, 2 = Cold, 3 = Lightning, 4 = Acid). |
31 |
A gentle rain begins to fall in a 100-foot radius centered on you, providing comfort and healing all creatures for 1d4 hit points each round for 1 minute. |
32 |
You become one with a nearby tree for 1 minute. You cannot move but gain total cover and can see and hear through the tree’s senses. |
33 |
A swarm of bats, rats, or insects (DM’s choice) appears and obeys your commands for 1 minute. |
34 |
You gain the ability to breathe underwater for the next 24 hours. |
35 |
A cloud of glowing fireflies appears around you, illuminating a 30-foot radius for 1 hour. |
36 |
Stones and dirt cling to you, providing you with +2 AC for 10 minutes. |
37 |
You can communicate with plants for the next hour. They may provide useful information or simply gossip about the weather. |
38 |
You attract lightning. For the next minute, each time you are hit with a melee attack, the attacker takes 2d6 lightning damage. |
39 |
Strong winds swirl around you in a 20-foot radius, causing ranged attacks to have disadvantage in the area for 1 minute. |
40 |
Mushrooms and fungi rapidly grow in a 20-foot radius around you. These fungi are non-toxic and edible, and they remain for 24 hours. |
41 |
A beam of sunlight shines directly on you, granting you resistance to cold damage and disadvantage on Stealth checks for 1 hour. |
42 |
You hear the thoughts of nearby plants and animals for 10 minutes. |
43 |
An ancient spirit of nature appears and answers one question truthfully before vanishing. |
44 |
A light rain falls in a 30-foot radius around you, dealing 1d6 acid damage to all creatures in the area. |
45 |
A field of wildflowers instantly sprouts in a 50-foot radius around you. The scent is calming, giving all creatures in the area advantage on saving throws against being frightened or charmed for 1 hour. |
46 |
For the next hour, you can see through the eyes of a random nearby animal. You can switch back and forth at will. |
47 |
You teleport up to 30 feet to an unoccupied space you can see. |
48 |
Dark clouds gather overhead. For the next hour, a storm rages in a 1-mile radius centered on you, with heavy rain, strong winds, and occasional lightning. |
49 |
Thorns sprout from your skin. For the next minute, any creature that hits you with a melee attack takes 1d6 piercing damage. |
50 |
Your eyes become those of an owl, giving you darkvision up to 120 feet for 1 hour. |
51 |
A ring of fire erupts in a 30-foot radius around you. Creatures in the area take 3d6 fire damage, and flammable objects ignite. |
52 |
A nearby tree grants you its blessing. For the next 24 hours, you gain a +1 bonus to AC and saving throws while within 30 feet of a tree. |
53 |
A snowstorm engulfs a 60-foot radius around you, causing all creatures in the area to have disadvantage on Perception checks and movement to be halved for 1 minute. |
54 |
A small rockslide occurs within 30 feet of you, dealing 2d6 bludgeoning damage to creatures in its path. |
55 |
You gain the ability to understand and communicate with beasts telepathically for 1 hour. |
56 |
All non-magical plants within a 30-foot radius around you grow to double their size, creating dense foliage. |
57 |
You and up to three creatures within 30 feet gain the ability to walk on air as if it were solid ground for 1 hour. |
58 |
The ground within 30 feet of you becomes covered in thorny brambles. Any creature that moves through the area takes 1d4 piercing damage for every 5 feet moved. |
59 |
A soft, silvery light surrounds you. You and allies within 30 feet regain 1d10 hit points and have advantage on saving throws against fear for 1 hour. |
60 |
A random creature within 60 feet must make a Strength saving throw or be pulled into the earth, becoming restrained for 1 minute. |
61 |
You and up to three creatures within 30 feet are transported to the Feywild for 1 minute, returning to the Material Plane in a random location within 1 mile of your original position. |
62 |
For the next minute, all of your melee attacks deal an additional 1d6 bludgeoning damage as the power of the earth flows through you. |
63 |
A random creature within 30 feet must make a Constitution saving throw or be petrified for 1 minute. |
64 |
You gain the ability to track any creature within 1 mile of your location for the next 24 hours. You know its exact location during this time. |
65 |
A rain of thorns falls in a 20-foot radius around you, dealing 2d6 piercing damage to all creatures in the area. |
66 |
You and up to three creatures within 30 feet become incorporeal for 1 minute, able to move through solid objects. |
67 |
A wildfire ignites in a 30-foot radius around you, spreading 10 feet each round for 1 minute unless extinguished. Creatures in the area take 3d6 fire damage. |
68 |
A flower blooms in your hand, containing nectar that heals 3d10 hit points when consumed. The flower withers after 1 minute if not used. |
69 |
You summon the spirit of a great beast, which grants you a boon for 1 hour (e.g., +2 to attack rolls, temporary hit points, or advantage on Wisdom checks). |
70 |
A thick fog engulfs a 60-foot radius around you, heavily obscuring the area for 1 hour. |
71 |
A boulder materializes above a random creature within 30 feet and falls, dealing 3d10 bludgeoning damage on a failed Dexterity saving throw. |
72 |
You gain the benefits of the Pass Without Trace spell for the next 1 hour, without concentration. |
73 |
A deafening thunderclap erupts from you, causing all creatures within 30 feet to make a Constitution saving throw or be stunned for 1 round. |
74 |
A cloud of spores fills a 20-foot radius around you. Creatures in the area must make a Constitution saving throw or be poisoned for 1 minute. |
75 |
You bond with a nearby animal, gaining its senses and abilities for 1 hour. The animal follows you loyally for this duration. |
76 |
A wall of strong wind rises from the ground in a 50-foot line. It lasts for 1 minute and can be moved 10 feet per round. |
77 |
A random beast (CR 1 or lower) appears within 30 feet of you. It is friendly and obeys your commands for 1 minute. |
78 |
A burst of sunlight emanates from you. All creatures within 20 feet must make a Constitution saving throw or be blinded for 1 minute. |
79 |
You shift into the Ethereal Plane for 1 minute, able to see and move through the Material Plane but unable to interact with it. |
80 |
The next creature that hits you with a melee attack takes 4d6 force damage as nature retaliates. |
81 |
You conjure a giant spectral snake that strikes at a creature within 30 feet, dealing 2d10 poison damage on a hit. |
82 |
You cast Sunbeam centered on yourself without expending a spell slot. |
83 |
A random creature within 30 feet must make a Constitution saving throw or lose 2d10 hit points, which you gain as temporary hit points. |
84 |
You cast Earthquake centered on yourself without expending a spell slot. |
85 |
A treant appears and guards you for 1 minute. It is friendly to you and will defend you against any attackers. |
86 |
You gain the ability to speak to the spirits of nature for the next 24 hours. They may provide guidance or warnings. |
87 |
A shield of crackling lightning surrounds you for 1 minute. Any creature that hits you with a melee attack takes 2d6 lightning damage. |
88 |
You immediately Wild Shape into a random elemental (Earth, Air, Fire, or Water) for 1 hour or until you drop to 0 hit points. |
89 |
The area within 1 mile is plunged into darkness as if during a lunar eclipse for the next 10 minutes. All light sources dim. |
90 |
Thorns sprout from your body, giving you resistance to piercing damage and dealing 1d6 piercing damage to creatures that hit you with melee attacks for 1 minute. |
91 |
You hear the secrets of the wind for the next 10 minutes. The DM provides you with useful or cryptic information. |
92 |
You gain resistance to fire, cold, lightning, and acid damage for the next 1 hour. |
93 |
You and up to three creatures within 30 feet are disguised by fey magic, altering your appearance for 1 hour. |
94 |
You leave your body as a spirit for 1 minute, able to move through solid objects and communicate with spirits. |
95 |
Roots erupt from the ground, restraining all creatures in a 30-foot radius for 1 minute. |
96 |
You gain the sight of an eagle, allowing you to see up to 1 mile with perfect clarity for 1 hour. |
97 |
A hail of ice pummels a 20-foot radius centered on you, dealing 2d8 bludgeoning damage and 4d6 cold damage. |
98 |
For the next minute, all your attacks cause an additional 1d8 force damage as nature’s energy surges through you. |
99 |
A dryad appears and assists you for 1 minute, using her magic to heal or protect you and your allies. |
100 |
For the next 10 minutes, you become an Avatar of Nature. You gain temporary hit points equal to your maximum hit points, resistance to all damage types, and your attacks deal an extra 2d10 damage. Additionally, your appearance changes, becoming a fusion of animal and plant characteristics. |