AOF:Q - Secondary Objectives (d6)

Earn as much XP as the chosen difficulty level.

Description (more info)

Age of Fantasy: Quest is a solo/co-op miniature skirmish adventure game, by One Page Rules, set in a dark magical world, which is played using 32mm miniatures.

OPR - Age of Fantasy: Quest

This chart uses input variables
d6 Result

1

Alertness Increased by Roll 2 * {$Difficulty}

Interrogate

The centre of the table counts as the AI Goal.

When the last model from the next wave of reinforcements is killed, it drops an objective marker within 1“.

Heroes may use a skill action whilst within 1“ of the marker, and if they pass a WIL test, the marker is removed and the objective is completed.

2

Alertness Increased by Roll 2 * {$Difficulty}

Safeguard

Place one objective marker at the centre of the table, which counts as the AI Goal.

Heroes may use a skill action whilst within 1“ of the marker and take a DEX test.

If passed, at the end of each round, if a hero is within 3“ of the marker while enemies aren’t, then it’s seized, and it gets one token.

The objective is completed once the marker has Roll 2 * {$Difficulty} tokens.

3

Alertness Increased by Roll 2 * {$Difficulty}

Capture

Place one objective marker at the centre of the table, which counts as the AI Goal.

Heroes within 1“ of the marker may pick it up by using a skill action and passing a STR test, and drop it within 1“ if they are shaken.

The objective is completed when the hero carrying the marker ends its activation within 6“ of any corner.

4

Alertness Increased by Roll 2 * {$Difficulty}

Sabotage

Place one objective marker within 6“ of the table corner furthest from one random hero, which counts as the AI Goal.

Heroes may use a skill action whilst within 1“ of the marker, and if they pass a WIL test, the marker is removed and the objective is completed.

5

Alertness Increased by Roll 2 * {$Difficulty}

Scavenge

Place two objective markers within 6“ of the two corners closest to one random hero, and the marker closest to the hero nearest to an enemy counts as its AI Goal.

Heroes may use a skill action whilst within 1“ of a marker, and if they pass a DEX test, remove the marker and roll one die.

On a 4+, or if it was the last marker, the objective is completed.

6

Alertness Increased by Roll 2 * {$Difficulty}

Escort

Place one objective marker within 3“ of one random hero, which counts as the AI Goal, and place one extraction marker within 6“ of the table corner furthest from that hero.

Heroes within 1“ of the marker may pick it up by using a skill action and passing a STR test, and drop it within 1“ if they are shaken.

When the hero carrying the objective ends its activation within 3“ of the extraction marker the objective is completed.


Citation
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