AOF:Q - Random Events (d6)

Roll at the the beginning of each round.

Description (more info)

Age of Fantasy: Quest is a solo/co-op miniature skirmish adventure game, by One Page Rules, set in a dark magical world, which is played using 32mm miniatures.

OPR - Age of Fantasy: Quest

d6 Result

1-5

Nothing happens this round.

6

Roll on "Random Event"

Subcharts

Random Event (d36)

d36 Result

1

Lightning Strike - One random hero outside of terrain immediately takes 1 wound.

2

Rat Swarms - The hero closest to the centre of a random table quarter is Shaken.

3

Razor Vines - One random hero inside terrain immediately takes 1 wound.

4

Falling Scenery - One random hero within 3” of terrain immediately takes 1 wound.

5

Sworn Guard - The enemy unit closest to the table centre may take an action.

6

Hunting Rush - The enemy unit closest to a random table corner may take an action.

7

Stuck in the Mud - One random hero is Impaired.

8

Gang Ambush - One random hero inside terrain immediately takes D3 hits.

9

Venomous Moss - One random hero is Diseased.

10

Hexed Gale - One random hero is Afflicted.

11

Magic Trap - One random hero takes D3 hits.

12

Crumbling Earth - One random hero inside terrain immediately takes D3 hits.

13

Heavy Rain - All models get -1” when Advancing, and -2” when Rushing/Charging until the next event.

14

Creature Nest - One random hero inside terrain is Crippled.

15

Sleeping Spores - All models get -1 Qua until the next event.

16

Eldritch Shriek - One random hero suffers D3 stress.

17

Melting Curse - All models get -1 Def until the next event.

18

Thick Clouds - All models get -6” range when shooting until the next event.

19

Godly Sunrays - All heroes get +1 Wil until the next event.

20

Animal Guide - One random hero inside terrain gets +1 Dex until the end of the game.

21

Sticky Foliage - All heroes get -1 Dex until the next event.

22

Debilitating Curse - All heroes get -1 Str until the next event.

23

Shifting Illusion - Move one random piece of terrain in a random table quarter by D6” in any direction.

24

Terrifying Quakes - Pick one random table quarter. All heroes get -1 Wil until the end of the game whilst inside.

25

Mystic Fog - One random hero inside terrain gets +1 Qua until the end of the game.

26

Spotter Bird - One random hero gets +6” range when shooting until the next event.

27

Haste Berries - All heroes may move by up to 6”.

28

Hidden Spirit - One random hero inside terrain gets +1 Def until the end of the game.

29

Enchanted Winds - Pick one random table quarter. All heroes get +1 Str until the end of the game whilst inside.

30

Sinkhole - Remove one random piece of terrain in a random table quarter.

31

Supporting Spirits - The hero closest to a random table corner may take an action.

32

Healing Grubs - One random hero may remove all stress.

33

Guardian Beast - The enemy unit closest to the centre of a random table quarter is Shaken.

34

Ghostly Warriors - The enemy unit closest to the table centre is immediately Shaken.

35

Magical Pool - One random hero within 6” of the table centre gets +1 End until the end of the game.

36

War-God’s Blessing - One random hero may move by up to 6”.


Citation
© One Page Rules