C&C - Quest - Enemy (2d6)

2d6 enemydescription enemyendtext

2

the Necromancer. As a master of dark magic, the Necromancer seeks forbidden knowledge and power over the realms beyond, commanding the forces of death and decay personified in an army of undead minions.

Furious that you have survived his minions, a black cloaked figure suddenly turns towards you, his eyes ablaze. It is the Necromancer! You will now have to face him...

Attack: 2 / Defense: 4 / Vitality: 6 / Number of Spells: 12

Spells: Courage, Fear, Heal, Lightning Bolt, Storm, Summon Undead, Thick Skin

Treasure: Stygian’s Robe (Defense 4 / 1750 Coins / Used only by Wizards), Scepter of Soulbinding (Attack 2 / 200 Coins / Used only by Wizards), Roll 2d6 Coins

3

the Shadow Assassin. Silent and elusive, the Shadow Assassin is a master of stealth and lethal precision that moves with uncanny swiftness, and strikes from the shadows, leaving no trace behind except the demise of their unsuspecting targets.

For a second, you believe this final room to be deserted. But as soon as you seem to lower your guard, you hear a swooshing sound behind you. Lightning reflexes make you drop to the ground, as a blade passes barely over your head. A scream of anguish... it's him, the Shadow Assassin! This is the final battle.

Attack: 2 / Defense: 5 / Vitality: 7

Treasure: Leather Armor (Defense 2), Eclipse Blade (Attack 2 / 50 Coins), Roll 2d6 Coins

4

the Evil Shaman. In tune with malevolent spirits and dark rituals, the Evil Shaman channels forbidden magic to manipulate the forces of nature to sow chaos and despair.

As soon as you enter the room, you are overwhelmed by the smoke of burning herbs, and you sense an almost tangible atmosphere of fear and chaos... The shape of a man, dressed in leaves... you must now confront the Evil Shaman.

Attack: 2 / Defense: 4 / Vitality: 6 / Number of Spells: 6

Spells: Courage, Fear, Sleep, Storm, Thick Skin

Treasure: Dreadshroud Robe (Defense 4 / 1750 Coins / Used only by Shamans), Spiritweaver’s Staff (Attack 2 / 200 Coins), Roll 2d6 Coins

5

Blood Knight. Clad in ominous armor and fueled by a thirst for battle, the Blood Knight is a fearsome warrior aligned with dark forces, and known for their ruthless efficiency on the battlefield, seeking glory through bloodshed.

On the opposite side of the room, you see a towering figure in a full plate armour, a frightening helmet covering his features. The Blood Knight looks at you for a few heartbeats, then suddenly lifts his huge sword and takes a swing at you!

Attack: 4 / Defense: 5 / Vitality: 9

Treasure: Crimson Warplate (Defense 5 / 1500 Coins / Fullplate armor), Two-Handed Sword, Roll 2d6 Coins

6

the Cultist Priest. Devoted to eldritch deities and forbidden rites, the Cultist Priest is a twisted cleric who channels dark energies, spreading their influence among the faithful to serve a malevolent cause. Leading rituals with the aim of bringing otherworldly entities into the world, they seek to unleash chaos and destruction.

Standing in front of a large black altar, adorned with strange runes and images of wriggling tentacles, the Cultist Priest is attempting to invoke beings from distants worlds. He looks up, disturbed and angry, his ritual ruined by you...

Attack: 2 / Defense: 2 / Vitality: 7 / Number of Spells: 5

Spells: Animate Dead, Bless, Heal, Hold, Holy Shield, Sleep

Treasure: The Leader’s Regalia (Defense 2 / 1000 Coins / Used only by Cultists), Ceremonial Dagger (Attack 2 / 50 Coins)

7

the Cultist Priest. Devoted to eldritch deities and forbidden rites, the Cultist Priest is a twisted cleric who channels dark energies, spreading their influence among the faithful to serve a malevolent cause. Leading rituals with the aim of bringing otherworldly entities into the world, they seek to unleash chaos and destruction.

Standing in front of a large black altar, adorned with strange runes and images of wriggling tentacles, the Cultist Priest is attempting to invoke beings from distants worlds. He looks up, disturbed and angry, his ritual ruined by you...

Attack: 2 / Defense: 2 / Vitality: 7 / Number of Spells: 5

Spells: Animate Dead, Bless, Heal, Hold, Holy Shield, Sleep

Treasure: The Leader’s Regalia (Defense 2 / 1000 Coins / Used only by Cultists), Ceremonial Dagger (Attack 2 / 50 Coins)

8

the Cultist Priest. Devoted to eldritch deities and forbidden rites, the Cultist Priest is a twisted cleric who channels dark energies, spreading their influence among the faithful to serve a malevolent cause. Leading rituals with the aim of bringing otherworldly entities into the world, they seek to unleash chaos and destruction.

Standing in front of a large black altar, adorned with strange runes and images of wriggling tentacles, the Cultist Priest is attempting to invoke beings from distants worlds. He looks up, disturbed and angry, his ritual ruined by you...

Attack: 2 / Defense: 2 / Vitality: 7 / Number of Spells: 5

Spells: Animate Dead, Bless, Heal, Hold, Holy Shield, Sleep

Treasure: The Leader’s Regalia (Defense 2 / 1000 Coins / Used only by Cultists), Ceremonial Dagger (Attack 2 / 50 Coins)

9

Sir Badahead, the Corrupted Paladin. Once a champion of justice, he has succumbed to the allure of dark powers, and now uses his former noble skills for nefarious purposes.

With a stance revealing the remnants of his former nobility, the Corrupted Paladin silently measures you up. Almost as in a strange swift dance, he grabs his shield and unsheathes his blade, ready to attack!

Attack: 5 / Defense: 5 / Vitality: 10

Treasure: Full-Plate Armor, Shield, Long Sword, Roll 2d6 Coins

10

the nameless Corrupted Cleric. Abandoning the path of healing and light, the Corrupted Cleric embraces shadowy forces, twisting divine magic in the name of dark powers that promise forbidden knowledge and power.

Closing his black book, the Corrupted Cleric turns towards you, all the time citing strange enchanting scyllables and waving his hands in ritual movements. 
You will now have to face him in this final encounter!

Attack: 3 / Defense: 4 / Vitality: 8 / Number of Spells: 6

Spells: Command, Hold, Holy Shield, Sleep

Treasure: Chainmail, Shield, Long Sword, 2d6 Coins

11

the Bandit Leader. Skilled in both combat and strategy, the Bandit Leader is the head of a gang of outlaws. Charismatic and ruthless, they lead raids on caravans, extort villages, and build criminal enterprises with an iron fist.

In the heart of his criminal lair, the Bandit Leader has no means of escape. It will now be either him or you!

Attack: 3 / Defense: 4 / Vitality: 7

Treasure: Studded Leather Armor, Long Sword, Roll 3d6 Coins

12

the Lich. A once-mortal spellcaster who achieved lichdom through dark rituals, the Lich is an undead sorcerer with a phylactery that anchors their soul. With command over powerful necromantic magic, they seek to expand their influence and knowledge beyond the realms of the living.

Surrounded by magical symbols of power and death, the Lich moves at an unsettling slow pace. His face a skull with ember eyes fixed on you, a crown upon his head, his torso covered by a majestic cloak, and holding a fearful magical staff, he advances upon you, clearly intent on your demise...

Attack: 4 / Defense: 4 / Vitality: 6 / Number of Spells: 12

Spells: Fear, Lightning Bolt, Storm, Summon Undead, Thick Skin

Treasure: Mantle of the Undying (Defense 4 / 1750 Coins / Used only by Wizards), Phylactery Staff (Attack 4 / 5000 Coins), Roll 2d6 Coins

Note: Undead