C&C - Seg - Type

This chart uses input variables
CorrDesc

Resolve: {1-4?A straight|5-6?{1-2?A U-shaped|3?An L-shaped|4?A cross-shaped|5?A T-shaped|6?S-shaped}} corridor, Roll on "C&C - Seg - Size"{%if {d12} > 9%}Roll on "C&C - Seg - Atmos"{%end%}, {%if roomtype == "levellast"%}you see a Resolve: {long stone|rickety wooden|majestic spiral} staircase leading down...{%elif roomtype == "questlast"%}You reached the goal of your Quest!{%else%}exit is Roll on "C&C - Seg - Exits"

{%end%}

CorrContents

The corridor contains:

Roll on "C&C - Seg - CorrContents"

RoomDesc

Resolve: {1-4?A regular|5-6?{1-2?A circular|3?A triangular|4?A cross-shaped|5?A pentagonal|6?An hexagonal}} room, Roll on "C&C - Seg - Size"{%if {d12} > 9%}, Roll on "C&C - Seg - Atmos"{%end%}, {%if roomtype == "levellast"%}you see a Resolve: {long stone|rickety wooden|majestic spiral} staircase leading down...{%elif roomtype == "questlast"%}

You reached the goal of your Quest!{%else%}exits are Roll on "C&C - Seg - Exits" 2 times (unique results only){%end%}

RoomContents

{%if roomtype == "levellast"%}

Your way down is blocked by:

Roll on "C&C - Seg - Encounter"

{%elif roomtype == "normal"%}

The room contains:

Roll on "C&C - Seg - RoomContents"

Roll on "C&C - Seg - RoomContents"

{%else%}

{%if questgoaltype == "defeat_enemy"%}

{ $questgoaldescription }

{%else%}

Almost there! You just have to defeat this final enemy:

Roll on "C&C - Seg - Encounter"

And then you will have reached your goal:

{ $questgoaldescription }

{%end%}

{%end%}