| d20 | Result | Result |
|---|---|---|
1 |
Gauntlets of Might |
Add 2 Bonus Damage to all melee attacks. Gain advantage on rolls that would involve raw strength like bashing down a door, lifting a boulder or wrestling a monster. |
2 |
Mirror of Capture |
You may use this mirror to capture any creature that is in a bloodied state. If the mirror is broken the creature will be released. Some mirrors have creatures already trapped. |
3 |
Needle of Agony |
Attacks with this will deal 1 damage. The target must make a difficult roll (5) to not be stunned for 1 round and has disadvantage on attacks while the needle is stuck in them. |
4 |
Bag of Holding |
This bag can hold up to 20 slots worth of stuff. Retrieving a specific item takes 10 minutes or you can dump out and re-fill the bag. |
5 |
Unpredictable Quiver |
Any arrow drawn and fired from this quiver will have a random magical effect. |
6 |
Magic Lamp |
The owner of this lamp is given 3 minor wishes before the lamp vanishes to re-appear somewhere else in the world. |
7 |
Magic Figurine |
This becomes a level 4 Monster of the GM’s choosing. If bloodied it becomes a figurine again and if slain the figurine is broken. |
8 |
Skip Boots |
Once per day teleport to a visible location as a reaction avoiding an attack, spell or trap. |
9 |
Reading Glasses |
You may understand any written language while wearing them. They are fragile and should be protected. |
10 |
Dragon Mask |
Once per combat use a breath attack dealing 10 damage in a 15x15 area in front of you. |
11 |
Holy Lantern |
When using a bow or crossbow you deal 1 bonus damage. |
12 |
Elemental Flute |
So long as you play this flute elementals will not harm you and you can give them simple commands. |
13 |
Magic Mortar |
Produce 2 potions instead of 1 when using this mortar. |
14 |
Helpful Tome |
Once per day request a spell. 50% chance the tome shows that spell, 50% chance it shows a spell of the GM’s choosing. |
15 |
Staff of the Mage |
When you cast a spell that costs 4 GP or more get 1 GP back. |
16 |
Enchanted Doorknob |
Placed on any door, it will open a one way door to your home or room at an inn. You get the doorknob back. |
17 |
Dwarven Belt |
Increase your MAX HP by 1 per level. Grow an beard. |
18 |
Cloak of Magic Resistance |
Gain advantage resisting effects and damage from spells. |
19 |
Cloak of Invisibility |
Once per day become invisible until you take damage. |
20 |
Wisp Cloak |
Once per day become a gas that can pass through tiny cracks and is immune to most damage for 10 minutes. |