| d20 | Result | Result |
|---|---|---|
1 |
Animated Game Board |
An extremely difficult (5) opponent in a game of strategy. It also resets itself after each match. |
2 |
Skeleton Key |
Opens one non magical lock per day and vanishes. |
3 |
Merfolk Pearl |
You may breathe underwater while it is in your mouth. |
4 |
Refilling Flask |
At dawn this flask fills with luxury spirits.2 servings. |
5 |
Luck stone |
Every morning gain an inspiration called Lucky if you do not already have it. |
6 |
Ward |
Re-roll your first failed roll of each scene. |
7 |
Water Rod |
By concentrating while holding this rod it will point you in the direction of water. |
8 |
Tiny Tent |
A handkerchief that unfolds into a tent when thrown. |
9 |
Boiling Pot |
So long as you focus your gaze on this pot it will get hot. |
10 |
Smelling Salts |
A vial of strong smelling minerals. If somebody at 0 HP is exposed to them they instantly awaken with 1 HP. |
11 |
Flawless Flint |
This flint will always successfully ignite something even when wet or when the wind is blowing super hard. |
12 |
Flying Stationary |
If you write a letter on this stationary it will fold into a bird and fly to deliver itself. 10 sheets. |
13 |
Locking Key |
This key can lock any door. It cannot unlock any doors. |
14 |
Sharpening Stone |
The first time you deal melee damage in combat, you deal 1 Bonus damage. It is smooth and cannot actually sharpen weapons. |
15 |
Eternal Candle |
A half burnt candle that will never burn any lower no matter how long it is light. |
16 |
Sleep Mask |
While sleeping you recover 1 additional HP per total level. |
17 |
Tied Silks |
Many colored pieces of silk that extend up to 25 feet when used as rope. |
18 |
Coin of Cheating |
This coin can only land on Heads. |
19 |
Perfect Bell |
This bell will ring clearly up to 100 feet away even through solid stone. |
20 |
Lunch Box |
It can hold 1 Slot worth of rations that will never go bad. |