FTW - Magic Scrolls (d20)

d20 Result Result

1

Rest and Restoration

Fully restore a character’s HP and remove all non permanent conditions from them. They will sleep for 8 hours no matter what happens to them.

2

Minor Elemental

Summon a level 3 elemental.

3

Exorcise

Deal 10 Radiant damage to all undead and unholy creatures within line of sight.

4

Mass Teleport

Move all friendly targets to a space within line of sight.

5

Mass Sleep

Deals 20 Psychic damage to up to 5 targets within range of sight. This does not reduce their HP, instead if their HP would have been reduced to 0 they are put to sleep instead.

6

Protective Dome

Creates a dome that lasts for 8 hours over a camp. The first hostile creature entering this dome will take 10 damage and set off a magical alarm waking the party.

7

Portal Home

Opens a door for 10 minutes to a safe location of the caster’s choosing. This is a one way door.

8

Moment of Rest

Each friendly character within range of sight regains 5 HP.

9

Friend to Animal

Polymorph a friendly target into a level 3 or less animal.

10

Detect Everything

All magical, invisible, illusory or disguised objects and creatures within line of sight start to glow.

11

Make a Friend

Permanently create a level 1 Skeleton minion.

12

Unstable Change

A friendly target gains 3 random Mutations for 24 hours.

13

Magical Menu

Each friendly target is prompted to manifest one mundane food item and drink of their choosing. They can be and should be luxuries.

14

Equip Other

Manifest a non magical armor, outfit, weapon and piece of equipment of your choosing onto a friendly target. These are permanent.

15

Mass Repair

Each friendly target has damaged armor, weapons and equipment repaired.

16

Delivery

Up to 5 Slots are sent to a friendly character instantly.

17

Capture

One Medium or Smaller target cannot leave the space they are in for 24 hours.

18

Identify

Know the details of a magical item.

19

Shrink

The friendly target becomes Tiny for 1 hour.

20

Enhance

Target weapon or armor becomes +1 for 1 hour.