| d20 | Result | Result |
|---|---|---|
1 |
Rest and Restoration |
Fully restore a character’s HP and remove all non permanent conditions from them. They will sleep for 8 hours no matter what happens to them. |
2 |
Minor Elemental |
Summon a level 3 elemental. |
3 |
Exorcise |
Deal 10 Radiant damage to all undead and unholy creatures within line of sight. |
4 |
Mass Teleport |
Move all friendly targets to a space within line of sight. |
5 |
Mass Sleep |
Deals 20 Psychic damage to up to 5 targets within range of sight. This does not reduce their HP, instead if their HP would have been reduced to 0 they are put to sleep instead. |
6 |
Protective Dome |
Creates a dome that lasts for 8 hours over a camp. The first hostile creature entering this dome will take 10 damage and set off a magical alarm waking the party. |
7 |
Portal Home |
Opens a door for 10 minutes to a safe location of the caster’s choosing. This is a one way door. |
8 |
Moment of Rest |
Each friendly character within range of sight regains 5 HP. |
9 |
Friend to Animal |
Polymorph a friendly target into a level 3 or less animal. |
10 |
Detect Everything |
All magical, invisible, illusory or disguised objects and creatures within line of sight start to glow. |
11 |
Make a Friend |
Permanently create a level 1 Skeleton minion. |
12 |
Unstable Change |
A friendly target gains 3 random Mutations for 24 hours. |
13 |
Magical Menu |
Each friendly target is prompted to manifest one mundane food item and drink of their choosing. They can be and should be luxuries. |
14 |
Equip Other |
Manifest a non magical armor, outfit, weapon and piece of equipment of your choosing onto a friendly target. These are permanent. |
15 |
Mass Repair |
Each friendly target has damaged armor, weapons and equipment repaired. |
16 |
Delivery |
Up to 5 Slots are sent to a friendly character instantly. |
17 |
Capture |
One Medium or Smaller target cannot leave the space they are in for 24 hours. |
18 |
Identify |
Know the details of a magical item. |
19 |
Shrink |
The friendly target becomes Tiny for 1 hour. |
20 |
Enhance |
Target weapon or armor becomes +1 for 1 hour. |