FTW - Magic Wand (d20)

d20 Result Result

1

Detect Magic

The target can detect magic for 1 hour.

2

Float

The target can walk on water or perform great leaps for 1 hour.

3

Healing

Restore 5 HP in the target within range of sight.

4

Lightning

Deal 10 Lightning damage to one target in range of sight.

5

Wind

Apply 3 levels of Push to a target in range of sight.

6

Disguise

Change the appearance of a target for up to 1 hour.

7

Fear

Apply 2 Panic to a target within range of sight.

8

Webs

Apply 2 Slow to a target in range of sight. You may pull that target up to 25 feet by performing an action.

9

Amplification

Boost a spell you are casting by 1 by expending a charge.

10

Unlocking

Unlock any non magical lock.

11

Detect Invisible

The target can see invisible things for 1 hour.

12

Acid

Deal 10 Acid Damage to a target within Range of Sight.

13

Magic Missiles

Create 2 Missiles that deal 4 damage each and each may automatically hit a target of your choosing.

14

Grab

Teleport a 1 Slot or less that you can see into your hand.

15

Ice

Deal 10 Cold damage to a target within range of sight.

16

Sleep

Can turn into any outfit. Reverts if you are damaged.

17

Teleport

Move a friendly target to a space within 50 feet.

18

Spirit

See and speak to spirits for 1 hour.

19

Avatar

When you are dealt magic damage, gain 1 bonus damage to your next attack per every 5 damage you received.

20

Dispel

Counter or end a spell. The person using the wand takes 1 Psychic damage per GP used to cast the spell.