FTW - Magic Weapons (d20)

d20 Result Result

1

Burning Roll on "FTW - WEAPON"

When drawn it glows and deals Fire damage.

2

Icy Roll on "FTW - WEAPON"

When drawn it deals Cold damage.

3

Stone Roll on "FTW - WEAPON"

On a critical hit it will petrify a limb or the whole creature.

4

Vampire Roll on "FTW - WEAPON"

Gain 1 HP when you damage a living creature.

5

Radiant Roll on "FTW - WEAPON"

Deals 5 bonus damage to Undead or Unholy.

6

Speaking Sword

This weapon has a personality and you may re-roll one missed attack per combat.

7

Terrorizing Roll on "FTW - WEAPON"

Psychic damage. Critical hits inflict Panic (5 difficulty save)

8

Dripping Roll on "FTW - WEAPON"

Always has 1 Level of Fast Deadly Poison.

9

Slaying Roll on "FTW - WEAPON"

On a critical hit it will slay a creature with 10 or less HP remaining after being dealt damage.

10

Light Quicksilver Weapon

Can become any Light Weapon or Tool

11

Medium Quicksilver Weapon

Can become any Medium Weapon or Tool

12

Heavy Quicksilver Weapon

Can become any Heavy Weapon or Tool

13

Phasing Roll on "FTW - WEAPON"

Has an extra optional instance of Armor Piercing.

14

Guided Resolve: {Darts|Dagger|Javelin|Handaxe|Spear}

You have advantage to hit when throwing this weapon.

15

Battering Roll on "FTW - WEAPON"

Apply 3 Push to any critical hit.

16

Roll on "FTW - WEAPON" of Destruction

5 Bonus Damage on critical hits.

17

Roll on "FTW - WEAPON" of Giant Slaying

1 Bonus Damage per size above Medium.

18

Roll on "FTW - WEAPON" of Agony

Adds 1 Daze to any Critical Hit

19

Thunder Roll on "FTW - WEAPON"

This deals Lightning Damage

20

Hunter Roll on "FTW - WEAPON"

Glows near a creature type and deals 3 Bonus Damage to it.The GM should choose relevant creature type.