| d100 | Result |
|---|---|
1 |
Small family of starving squatters. |
2 |
Random monster, wears a silver collar and stands despondently over a bleached skeleton. |
3 |
A broken shrine to a deity of licentiousness. |
4 |
A trio of stealthy, hallucinating bandits. |
5 |
An immense paper nest full of (normal) wasps. |
6 |
Walls and ceiling crawling with roaches. 2d6 sp hidden beneath the nausea-inducing mass. |
7 |
Ceiling collapsed, random flying monster has made its nest (and left three offspring) here. |
8 |
Drunken hermit holes up here to read fine literature until death. 25% to know valuable sage-quality information. |
9 |
Three goblin witches brew a foul-smelling concoction in a vast cauldron. |
10 |
Two obese prostitutes ply their trade within. |
11 |
Insane wandering knight hunts non-existent undead through many cellars. |
12 |
Random monster guards a locked chest containing 3 purple rubies (d4 x 100 gp value each). |
13 |
False bookshelf in basement opens to reveal secret shrine of a dark deity. 25% chance of recent sacrificial activity. |
14 |
Ghostly phantoms waltz in once-grand ballroom. Physical contact dispels them for 1d6 hours. |
15 |
Madman lurks in the shadows, taunting explorers. He clutches an emerald tiara worth 1d6 x 100gp. |
16 |
Small group of escaped slaves plot revenge on their cruel master. |
17 |
Undiscovered chest full of fireworks in one spider-webbed corner of the attic. |
18 |
Cloth-covered mirror in upstairs bedroom is portal to local megadungeon. |
19 |
Pack of vicious feral dogs using building as lair. |
20 |
Halfling violist virtuoso comes here to practice in solitude. |
21 |
Strange, non-euclidian designs scrawled on basement walls bring madness (10%). |
22 |
Flooded basement with collapsed wall gives access to network of underground canals. |
23 |
Swarm of cunning giant rats lead explorers to ambush with shiny objects. |
24 |
Beautiful young amnesiac huddles shivering in a closet. |
25 |
Serial killer hides here, collecting pieces of his victims. |
26 |
Someone has left behind several beautiful glass sculptures here (100 gp each, 10% will break if moved). |
27 |
Giant, man-eating frogs live in flooded basement. |
28 |
One crumbling plaster wall conceals a well-crafted jade fish (d3 x 100 gp). |
29 |
Random monster lurks within, gnawing on a dragon's shinbone. |
30 |
Exuberant gnome brewmaster tends kettles here, working on his ultimate recipe. |
31 |
Vengeful ghost mimics female voice in distress to lure victims to unstable second floor. |
32 |
A small table in a back room is set as if for dinner, food still steaming, but no guests arrive. |
33 |
An elf lies dying on the stairs, a black arrow protruding from his neck. |
34 |
Three orphans hide here, hoping for a new mother or father to take them away. |
35 |
A greenhouse out back still has flourishing garden of psychoactive mushrooms, herbs, and flowers. |
36 |
The leaf-strewn floor here is actually a mosaic-map revealing several unknown locations in the area. |
37 |
A boat, too large to fit through the door, fills a downstairs bedroom. |
38 |
Giant bees are building a great, honey-filled wax nest in the attic. |
39 |
A bizarre collections of skeletons has been arranged in peculiar positions throughout the building. |
40 |
A senile necromancer crafts bone puppets in a small workshop. |
41 |
A delightful garden is found out back, obviously carefully tended by some unknown entity. |
42 |
A band of rebels plots the overthrow of a local lord. |
43 |
A random monster sleeps, snoring loudly, on a bed of valuable tapestries. |
44 |
A family crypt is broken open in the basement. Undead lurk within, hungry for the taste of living flesh. |
45 |
A strange laboratory is on the second floor, containing broken phials and jars with an assortment of colorful powders and pastes. |
46 |
A secret cache filled with vipers contains a random magical wand. |
47 |
The study is filled with marble pedestals, each supporting the bust of a famous wizard. |
48 |
A painter lies long-dead of alcohol poisoning, surrounded by his final works. |
49 |
A courtyard in the center of the building features a burbling fountain of possibly magical waters. |
50 |
A phantom haunts the hot-baths of this building, hoping to drag unwary victims to a drowning death. |
51 |
Someone has left a collection of pressed flowers under an upstairs bed. |
52 |
A cobwebbed mummy lies in a flower-strewn bed clutching an old love-letter. |
53 |
A great chandelier in the grand hall comes crashing down when someone passes beneath (3d6 dmg). |
54 |
A dresser drawer contains several near-empty, dusty bottles of perfume. |
55 |
A random monster claws desperately at a bare patch of basement floor. |
56 |
Nine black robes hang from hooks beside a wood panel that leads to the sewers below. |
57 |
An immense pipe-organ in the ballroom still works! |
58 |
A random monster is trapped upstairs due to a collapsed stairway. |
59 |
A small trove of garnets (d3 x 100gp each) is concealed high on a pantry shelf. |
60 |
The entire building is a hollow shell, filled with strange-smelling sunflowers. |
61 |
A diary filled with insane ramblings and details of how to contact an alien entity is tucked behind a sink. |
62 |
A collection of war medals hangs from a crumbling wall. |
63 |
A basement door leads to a dark shrine containing two blood-filled braziers and a grinning idol. |
64 |
A random monster is trapped at the bottom of the building's cistern. |
65 |
An exiled nobleman relaxes in the solarium, wholly inebriated. |
66 |
A great pine grows from the basement up through the roof. Strange designs have been carved into its trunk. |
67 |
A missing merchant is hiding out here after escaping an assassination attempt. |
68 |
A small courtyard pond is stocked with fish. A little man sits here fishing and muttering odd incantations (listening carefully gives 10% chance of learning a new spell). |
69 |
This building leans precariously to one side, and could collapse at any moment (d100 gp worth of random objects inside). |
70 |
This building contains an unusually expensive array of materials: fine marble, gold plating, crystal chandeliers. d3 x 1000 gp value, d3 weeks to cart it all off. |
71 |
Three sets of rusty blades hang from the walls here. 10% one them is +1 and just needs a little cleaning. |
72 |
Paintings on the walls in this building seem to follow trespassers with their eyes. |
73 |
A group of boars has taken up residence in the building. |
74 |
A wraith haunts the building's belltower. |
75 |
Random monsters issue from a misty portal in the building's garden at noon and midnight. |
76 |
This building is filled with swarms of black flies and an unnatural heat. |
77 |
A fire crackles merrily in the fireplace, but no one is to be found. |
78 |
The pantry here is filled with strange costumes. |
79 |
A tapestry hangs in a bedroom, depicting a battle between gods and some sort of titanic reptilian creatures. |
80 |
A random monster has two maidens cornered in the woodshed. |
81 |
A foul odor wafts up from the cellar. |
82 |
Strange music seems to drift from room to room just ahead of the explorers. |
83 |
A backpack has been left in a corner, containing 4 bottles of strong liquor and a battered, iron crown (50gp). |
84 |
A swordmaster practices alone here amidst a long chamber filled with practice dummies. |
85 |
A random monster lurks on a balcony here, hoping for an easy meal. |
86 |
Five hooded cultists perform a strange ritual over a glowing brazier. |
87 |
A squat, toadlike statue sits in a corner with offerings heaped around it. |
88 |
The floors of this building are covered in strange, black and purple toadstools and fungi. |
89 |
The top floor features an enclosed balcony with a functioning telescope. |
90 |
The basement here is being used as a lair by a ravenous troupe of ghouls. |
91 |
An escaped convict hides in a pantry. |
92 |
A gloomy poet slumps against a balustrade, muttering to himself and waving a stained piece of parchment in the air. |
93 |
A bloated crocodile carcass has been abandoned in the main hall. |
94 |
The walls and ceilings are decorated in mosaics depicting Armageddon. |
95 |
A stray kitten mewls pitifully from somewhere in the building. |
96 |
An upstairs closet contains a wardrobe that leads to a world of talking animals. |
97 |
The entire building periodically fills with noise and sound as if it is supernaturally playing back scenes from its history. |
98 |
A random monster has dug a great burrow in the back yard. |
99 |
This building's garden features a fountain with healing waters guarded by a nymph. |
100 |
The basement of this building contains three ornate coffins. The resident vampires are here only 30% of the time. |
Ruined Building Contents (d100)
Original table is here.