Potions & Elixirs - DnD (d82)

d82 Result

1

A Mother's Loathing Gain Bite until long rest. Common

2

Antidote Neutralises the effects of all poisons. Common

3

Arsonist's Oil Coat your weapon in an oil that transforms the target's Fire Resistance to Fire Vulnerability. Targets that are immune to Fire Damage are unaffected. Uncommon

4

Basic Poison Coat your active weapon with a poison that inflicts an additional 1d4 Poison damage. Common

5

Basilisk Oil Turn a Petrified creature back to its organic form. Common

6

Broken Promises Strength is increased by 1 but after a Long Rest, it is indefinitely reduced by 1. Common

7

Butterflies in the Stomach Haemorrhaged: Suffer 1d6 Piercing damage for a period of time. Common

8

Crawler Mucus Coat your active weapon with poison. Targets must succeed a Constitution Saving Throw or become Paralyzed and Poisoned. Rare

9

Diluted Oil of Sharpness Coat your weapon in oil. It gains a +1 bonus to Damage and Attack Rolls, and overcomes resistance to non-magical damage. Uncommon

10

Drow Poison Coat your active weapon with poison. Targets must succeed a Constitution Saving Throw or become Poisoned and fall Asleep. Uncommon

11

Duergar Antidote Nullifies the effects of Certain duergar poisons, grants Advantage on Saving Throws against being Poisoned, and grants Resistance to Poison damage. Very Rare

12

Elixir of Acid Resistance Gain Resistance to Acid damage. Common

13

Elixir of Arcane Cultivation Gain an additional Level 1 spell slot Replaces effects from other elixirs when drunk. Uncommon

14

Elixir of Barkskin Drink to increase Armour Class to 16. Repalces effects from other elixirs when drunk. Uncommon

15

Elixir of Battlemage's Power Drink to increase the effectiveness of your spells. You will gain 3 Arcane Acuity. Replaces effects from other elixirs when drunk. Rare

16

Elixir of Bloodlust Drink to enter a bloodlust. Once per turn when you kill a foe, you gain 5 temporary hit points and an additional action. Replaces effects from other elixirs when drunk Uncommon

17

Elixir of Cloud Giant Strength Increase your Strength to 27. Uncommon

18

Elixir of Cold Resistance Gain Resistance to Cold damage. Common

19

Elixir of Darkvision Drink to gain the ability ot see in the dark up to 12m. Replaces effects from other elixirs when drunk Uncommon

20

Elixir of Fire Resistance You gain Resistance to Fire damage, and can no longer Burn. Common

21

Elixir of Force Resistance Gain Resistance to Force damage. Common

22

Elixir of Guileful Movement Your movement speed can't be reduced by Difficult Terrain or Spells. You can't be Paralysed or Restrained. Replaces effects from other elixirs when drunk Rare

23

Elixir of Heroism Gain 10 temporary hit points and become Blessed. Uncommon

24

Elixir of Hill Giant Strength Increase your Strength to 21. Common

25

Elixir of Lightning Resistance You gain Resistance to Lightning damage and can no longer be Shocked, Electrocuted, Jolted, or otherwise affected by lightning. Common

26

Elixir of Necrotic Resistance Gain Resistance to Necrotic damage. Common

27

Elixir of Peerless Focus Drink to gain Advantage on Concentration saves, and against being Charmed. Magic can't put you to sleep. Replaces effects from other elixirs when drunk Uncommon

28

Elixir of Poison Resistance You gain Resistance to Poison damage and can no longer be Poisoned. Common

29

Elixir of Psychic Resistance Gain Resistance to Psychic damage. Common

30

Elixir of Radiant Resistance Gain Resistance to Radiant damage. Common

31

Elixir of See Invisibility Drink this elixir to spot Invisible creatures. Replaces effects from other elixirs when drunk Rare

32

Elixir of The Colossus Drink to increase your size. Weapons deal an additional 1d4 damage. You gain Advantage on Strength checks and saves. Replaces effects from other elixirs when drunk Uncommon

33

Elixir of Thunder Resistance Gain Resistance to Thunder damage. Common

34

Elixir of Universal Resistance Gain resistance to all damage. Very Rare

35

Elixir of Viciousness The number you need to roll to land Critical Hit is reduced by 1. Replaces effects from other elixirs when drunk. Rare

36

Elixir of Vigilance Drink to gain a +5 bonus to Initiative. In addition, you can't be surprised. Replaces effects from other elixirs when drunk. Uncommon

37

Faltering Will Disadvantage on Wisdom Saving Throws until long rest. Common

38

Greater Elixir of Arcane Cultivation Gain an additional Level 2 spell slot. Replaces effects from other elixirs when drunk. Uncommon

39

Heart of Stone Gain resistance to Poison damage until long rest. Common

40

Insanity's Kiss Become hostile to all units around you. Common

41

Karabasan's Gift Chance to Paralyze enemies when thrown, also inflict them with Vulnerable. Rare

42

Lost Time Reduces Armour Class by 2 Common

43

Lover's Avarice Wisdom is indefinitely reduced by 1. Common

44

Malice Coat your active weapon with poison. Targets must succeed a Constitution Saving Throw or become Blinded and Poisoned. Rare

45

Missing Pets Illusory spiders run up and down the creature's body, imposing Disadvantage on Ability Checks and Attack Rolls. Common

46

Oil of Accuracy Coat your weapon to receive a +2 bonus to Attack Rolls with the oiled weapon. Uncommon

47

Oil of Bane Coat your weapon in oil. Targets failing a Charisma Saving Throw become Baned for 2 turns. Rare

48

Oil of Combustion On hit, a coated weapon covers its target in oil for 2 turns. Oil-covered targets immolate upon taking fire damage, dealing 3d18 fire damage to everyone and everything nearby. Rare

49

Oil of Diminution Coat your weapon in oil: it receives a -1 penalty to damage, but targets failing a Constitution save, suffer Disadvantage on Strength Checks and Saves. They also receive a -1d4 penalty to melee damage. Uncommon

50

Oil of Freezing Coat your weapon in oil. When you hit a foe, it inflicts Encrusted with Frost for 2 turns. Rare

51

Oil of Sharpness Grants a +3 bonus to damage and Attack Rolls when applied to Piercing or Slashing weapons. Common

52

Potion of Angelic Reprieve Drink to fall into a 2-turn slumber. Unless interrupted, you gain the benefits of a Short Rest and regain all 1st and 2nd Level spell slots. If you are awoken before the duration expires, the effects will not apply. Rare

53

Potion of Angelic Slumber Drink to fall into a 2-turn slumber. Unless interrupted, you gain the benefits of a Long Rest. Common

54

Potion of Animal Speaking Gain the ability to comprehend and verbally communicate with beasts until your next Long Rest. Common

55

Potion of Everlasting Vigour Permanently increase your Strength by 2. Common

56

Potion of Feather Fall Drink to slow your rate of descent during falls and gain Immunity to falling damage. Common

57

Potion of Flying Drink to gain the ability to Fly Rare

58

Potion of Glorious Vaulting Drink this to triple your Jump distance Common

59

Potion of Greater Healing 4d4 Healing Common

60

Potion of Greater Healing 4d4 Healing Common

61

Potion of Greater Healing 4d4 Healing Common

62

Potion of Healing 2d4 Healing Common

63

Potion of Healing 2d4 Healing Common

64

Potion of Healing 2d4 Healing Common

65

Potion of Invisibility Turn Invisible. The condition ends early if you attack or cast a spell. Common

66

Potion of Mind Reading Drink to probe into the minds of those around you. You will be able to read the thoughts of certain creatures while speaking with them. Common

67

Potion of Sleep Fall into a magical slumber. Condition ends when you take damage or are Helped. Common

68

Potion of Speed Become Hastened. Gain an extra action, +2 to Armour Class, Advantage on Dexterity Saving Throws, and double Movement Speed. When the condition ends, become Lethargic. Common

69

Potion of Superior Healing 8d4 Healing Common

70

Potion of Superior Healing 8d4 Healing Common

71

Potion of Supreme Healing 10d4 Healing Common

72

Purple Worm Toxin Coat your active weapon with toxin that deals an additional 1d10 poison damage.

73

Remedial Potion Cures Blinded, Silenced, Paralyzed, and Poisoned creatures. Uncommon

74

Serpent Fang Toxin Coat your active weapon with toxin that deals an additional 1d6 poison damage.

75

Simple Toxin Coat your active weapon with toxin that deals an additional 1d4 poison damage.

76

Superior Elixir of Arcane Cultivation Gain an additional Level 3 spell slot. Replaces the effects from other elixirs when drunk. Rare

77

Supreme Elixir of Arcane Cultivation Gain an additional Level 4 spell slot. Replaces effects from other elixirs when drunk. Very Rare

78

Tadpole Elixir Gain Psionic Weakening and Psionic Enrichment. Replaces effects from other elixirs when drunk. Rare

79

Thisobald's Brewed-Up Bellyglummer Coat your active weapon in poison. Targets must succeed a DC 17 Constitution saving throw or become poisoned and take 1d6 Poison damge at the end of each of its turns. Very Rare

80

Wizardsbane Oil Coat your weapon in oil. Its targets receive a -3 penalty to Spell Attack Rolls and Spell Save DC, and Disadvantage on Saving Throws for maintaining Concentration for 2 turns. Uncommon

81

Wyvern Poison Coat your weapon to deal an additional 3d6 Poison damage. Rare

82

Wyvern Toxin Coat your active weapon with toxin that deals an additional 1d8 Poison damage.