| 1d3 | Result | Quest |
|---|---|---|
1 |
There’s enough to fear amid the isles without worrying about fanciful tales of ghosts and ghouls. Nonetheless, sailors are a superstitious folk. On dark nights, when a dead calm falls over the sea, they keep a wary eye for ships that sail heedless of the wind. |
For generations, an infamous ghost fleet has haunted these seas, sending countless mariners to their doom. Why do you now seek to form an alliance with the cursed commander of this fleet? |
2 |
In the darkest reaches of the isles, ghost ships stalk the seas, undead guardians protect ancient tombs, and drowned sailors emerge from the depths in search of absolution or vengeance. Others may scoff at these tales, but we know the truth—death waits for us all, but is not always an end. |
Your ship is haunted by its former captain. At night, they are sometimes seen on the quarterdeck, staring grimly at the distant horizon. What unfulfilled vow torments this restless spirit? Why do you swear to see it done? |
3 |
We live in accursed times. The drowned and the buried do not rest. Tortured spirits hunt for retribution. Uncounted islands are blighted by dark forces. Cities and villages lie abandoned and forsaken, lost to a malevolent tide. We keep watch, craft wards, and offer prayers to keep the horrors at bay, but it is no use. They are coming. |
For generations, an infamous ghost fleet has haunted these seas, sending countless mariners to their doom. Why do you now seek to form an alliance with the cursed commander of this fleet? |