| d20 | Result |
|---|---|
1 |
The party meets a renowned warrior and local legend that is in search of a worthy opponent |
2 |
A ghostly apparition of a small boy approaches the party, and asks them to return a harp that belongs to his friend in the city he grew up in |
3 |
The party discovers an ancient battlefield |
4 |
The party finds an old statue of a ruler from centuries past. The eyes are made of diamonds. |
5 |
The party finds the remains of an excavation site. The mining camp is deserted and covered in a mysterious black mold |
6 |
A traveling painter, unbothered by the harsh elements, offers to paint a portrait of the party |
7 |
The party discovers psychedelic mushrooms |
8 |
A missing house pet with a name tag appears and nuzzles up to one of the party members. The collar says it belongs to a family in a city that’s inconveniently out of the way |
9 |
A man runs up to the party and asks them to take them to the nearest city to be cured of a curse. This NPC has been cursed with severely bad luck by a Bheur Hag. |
10 |
A trapped wizard in a nearby cave uses the Skywrite Spell to message people to save him |
11 |
A bird flying overhead accidentally drops a key with a ribbon wrapped around it |
12 |
A stranger walks up to the party and sits at their campfire unannounced |
13 |
The party meets a doctor and a priestess of St. Asonia. They are on their way to the hamlet of Faldor’s Crossing after hearing word of a mysterious illness plaguing its people |
14 |
The party discovers a secret and beautiful grove filled with magical flora and fauna begging to be explored. However, there is more to this place than meets the eye |
15 |
The party finds a chest containing the mother of all poisons buried deep in the snow |
16 |
The party encounters a bridge that’s rumored to be cursed. Some say it creates illusions, others say it creates a time loop, and few say it marks you for death |
17 |
The party finds a serene pond deep within the forests that is miraculously unfrozen despite being a stagnant water source. The water has a warm glow and a magic hue to it. |
18 |
The party discovers the City of Masks. This unmarked village has all of its inhabitants wearing masks to conceal their identities. There are indeed dark forces at play here |
19 |
The party discovers a trail of footprints going into a cave. They notice that there are no footprints going out of it though…. |
20 |
The party sees a meteorite crash into the snow fields before them. Encrusted on this meteor are shards of an otherworldly crystal known as Omnium. The party can harvest the omnium with a pickaxe and there’s enough to make a weapon or sell for a handsome price |