Passive Encounters (d20)

d20 Result

1

A festering wound a party member picked up from somewhere is sending pulses of pain throughout their body. They automatically fail any travel rolls they must perform for 1d6 days

2

The frozen corpses of some unfortunate travelers

3

A regiment of Hollow Knights are carrying out an execution on some escaped prisoners.

4

An escaped prisoner begs the players  to help or to look at the other way at the very least

5

A lost and disoriented traveler is begging the party for supplies

6

The party discovers the remains of a freshly consumed animal

7

A  traveler or group of travelers are lost, disoriented, and starving. Can the party spare resources to help them?

8

The party is startled awake at night by extremely loud cracking sounds. The sap within some of the trees in this area flash froze and caused the trunks to explode.

9

King Magnus appears in the dreams of the party members and checks in with the party

10

A Unique Encounter occurs…….

Roll on "Unique Encounters"

11

An abandoned campsite/shack

12

A hunter/trapper from a nearby town is searching for game in the area

13

A traveling caravan of merchants and suppliers are passing by

14

The party discovers a shrine to the Six Saints. Do they pray at one?

15

The Storeman appears

16

A cloister of Loreseekers are conducting research on the animals and plants in the area

17

The party finds a lively camp of  travelers. They may be friendly……or hostile….

18

An explorer discovers the party and is willing to escort them to the nearest town

19

The party feels the presence of Frost Fae in the area

20

Muriel the soothsayer is practicing divination magic in the middle of the woods. She beckons the party to accept a tarot reading