| d20 | Result |
|---|---|
1 |
A festering wound a party member picked up from somewhere is sending pulses of pain throughout their body. They automatically fail any travel rolls they must perform for 1d6 days |
2 |
The frozen corpses of some unfortunate travelers |
3 |
A regiment of Hollow Knights are carrying out an execution on some escaped prisoners. |
4 |
An escaped prisoner begs the players to help or to look at the other way at the very least |
5 |
A lost and disoriented traveler is begging the party for supplies |
6 |
The party discovers the remains of a freshly consumed animal |
7 |
A traveler or group of travelers are lost, disoriented, and starving. Can the party spare resources to help them? |
8 |
The party is startled awake at night by extremely loud cracking sounds. The sap within some of the trees in this area flash froze and caused the trunks to explode. |
9 |
King Magnus appears in the dreams of the party members and checks in with the party |
10 |
A Unique Encounter occurs……. Roll on "Unique Encounters" |
11 |
An abandoned campsite/shack |
12 |
A hunter/trapper from a nearby town is searching for game in the area |
13 |
A traveling caravan of merchants and suppliers are passing by |
14 |
The party discovers a shrine to the Six Saints. Do they pray at one? |
15 |
The Storeman appears |
16 |
A cloister of Loreseekers are conducting research on the animals and plants in the area |
17 |
The party finds a lively camp of travelers. They may be friendly……or hostile…. |
18 |
An explorer discovers the party and is willing to escort them to the nearest town |
19 |
The party feels the presence of Frost Fae in the area |
20 |
Muriel the soothsayer is practicing divination magic in the middle of the woods. She beckons the party to accept a tarot reading |