Wilderness Events (d20)

d20 Result

1

Avalanche!!

2

A blizzard rolls through and is strong enough to send grown men airborne. Travel is delayed by 1d12 days

3

The Wind begins to shriek and the temperature plummets.

4

One of the party members falls into a sinkhole

5

The party gets lost. Make a DC 14 survival check to get back on track. Every failure counts as 1 day lost

6

The party’s path is suddenly blocked by a frozen lake covered in thin ice. They can risk crossing it, or add 1d6 hours to the travel time to go around.

7

The party loses supplies

8

A fierce hailstorm pelts the party members. Everyone is covered in bruises and welts, and travel speed is reduced by half

9

The party discovers the remains of a merchant caravan that was annihilated by something massive

10

The Northern lights flash across the sky

11

The players discover a frozen pond. Fishing maybe?

12

The players see local wildlife creatures

13

The party discovers some wild horses roaming across the snow fields

14

The party encounters a rare animal companion / mystic plant

15

The Storeman appears

16

A white raven appears. These rare creatures are a symbol of good omen.  Everyone receives 1 inspiration point

17

The party manages to find a secluded hot springs paradise. Everyone can gain the benefits of a Long Rest here

18

The party discovers a town

19

The party finds a dungeon containing great treasures within

20

The party finds a shortcut! The party automatically reaches their ultimate destination 1d8 days early. Everyone gains 10% exp