To Boldly Go mission generator

Result

Mission Type: Roll on "Mission type"

Mission Location: Roll on "Mission Location"

Complication: Roll on "Complication (expand)"

Subcharts

Mission type (d4)

d4 Result

1

(Military) Roll on "Military missions"

2

(Science) Roll on "Science missions"

3

(Engineering) Roll on "Engineering missions"

4

(Diplomatic) Roll on "Diplomatic missions"

Mission Location (d10)

d10 Result

1

Another starship Resolve: {transport|long-range hauler|military cruiser|military dreadnaught|colony ship|pleasure yacht}

2

Asteroid Belt

3

Sun

4

Holodeck

5

Space station

6-8

Planet Roll on "Biome"

9-10

Aboard the player's starship

Biome (1d11)

1d11 Result

1

Grassland

2

Rainforest

3

Tropical Island

4

Arctic

5

Desert

6

Tundra

7

Forest

8

Wasteland

9

City

10

Small Town/Village

11

Swamp

Military missions (d6)

d6 Result

1

Attack the Resolve: {pirates}

2

Defend a Resolve: {civilisation}

3

Escort Roll on "Person of Interest" to Roll on "Mission Location"

4

Resolve: {Assassinate|Extract} Roll on "Person of Interest" who is travelling from Roll on "Mission Location" to Roll on "Mission Location"

5

Command a Resolve: {squad|army|fleet} as they Resolve: {attack|defend themselves against} Resolve: {their rivals|an invading force}

6

Infiltrate a Roll on "Organisations" and find out Resolve: {their goals|their current plans|who their supplier is|who their benefactor is}

Person of Interest (d6)

d6 Result

1

Ambassador

2

Resolve: {Prince|Crown Prince|Crown Princess|Princess|King|Queen}

3

CEO

4

Resolve: {Secret Agent|Spy|Deep cover agent}

5

Celebrity

6

Professor

Science missions (d6)

d6 Result

1

Find out why a Roll on "Person of Interest" has particularly powerful Resolve: {shields|laser weapons|projectile weapons|scanning tech|teleportation tech|communication tech|FTL tech}

2

Provide a Resolve: {cure|antidote} for a Resolve: {town|civilisation|Roll on "Person of Interest"}

3

Explore a portal to Resolve: {another dimension|the past|the future|a "what-if" timeline}. Resolve: {To make matters more difficult, the portal closes behind them!|}

4

Find out what a mysterious Resolve: {fast moving creature|hooded figure|tranmission|signal from a dead planet} actually is

5-6

Research and catalogue the Resolve: {flora|fauna|geological sites|civilisation|society|sentient creatures|history|anomolies}

Organisations (d4)

d4 Result

1

Guild of Resolve: {Assassins|Trade|Metalcraft|Woodcraft|FTL travel|Weaponcraft|Armourcraft|Negotiaton|Druids|Alchemists}

2

Resolve: {Good|Evil} empire

3

Corporation

4

Church

Engineering missions (d4)

d4 Result

1

Craft a Roll on "Tech Item" type of item. However, it requires a special ingredient: [wip]

2

A nearby Resolve: {allied starship|enemy starship|Starfleet starship} has suffered critical systems failure from Resolve: {asteroid debris|EMF flare|mechanical ineptitude|sabotage|combat} and all lives aboard will soon die. Answer their failing mayday and save the day.

3

Repair a Resolve: {shield array|air purifier|food replicator|water filter|weapons turret|ceremonial tower} before a Resolve: {pirate gang|the town's benefactors|your superiors|visiting alien dignitaries} arrive

4

A planet (Roll on "Biome") has recently joined Starfleet. Help them set up their planet with the necessary infrastructure - a simple task, except their Roll on "Tech Item" proves to be a problem.

Complication (expand) (1d3)

1d3 Result

1

A NPC is accompanying the crew. They Resolve: {have previously been an enemy, now forced to work together|are an old friend|are a mischievous scamp}. Refer to a previous character or introduce someone new (such as: Roll on "Person of Interest")

2

A threat is rapidly approaching in the form of Resolve: {a massive electro-magnetic wave of energy|a sunflare|asteroid|a person of interest, such as Roll on "Person of Interest"|a storm of some kind|a sandstorm|a meteor shower|pirate raid|alien invasion} and the players face a time limit

3

A competing NPC is actively trying to stop or complete the Player's goals before they do. Refer to a previous NPC or introduce someone new (such as Roll on "Person of Interest")

Diplomatic missions (d4)

d4 Result

1

Negotiate peace between a Resolve: {Roll on "Person of Interest" and Roll on "Person of Interest"|Roll on "Organisations" and Roll on "Organisations"} Resolve: {before the situation breaks into war|as their war has been raging on for years, and they have asked you for intervention|as their war has been raging on for years and local systems have been heavily affected|as a third party has paid Starfleet to intervene}

2

Close a business deal on behalf of a Roll on "Organisations". Your opponent is a recurring NPC Resolve: {rival|ally} (or introduce someone new, such as a Roll on "Person of Interest") representing your opponent, a Roll on "Organisations"

3

Serve as an arbitration service between Resolve: {Roll on "Person of Interest" and Roll on "Person of Interest"|Roll on "Organisations" and Roll on "Organisations"} over a lesser dispute.

4

Investigate a complaint filed by Roll on "Person of Interest" of a magnitude worthy of sending an entire starship.

Tech Item (d8)

d8 Result

1

Teleporter

2

Resolve: {Laser|Plasma|Projectile} weapons

3

Shields

4

Engines

5

Scanner

6

Medical

7

Physical armour

8

Computers