Enchanted Fey Flute (d12)

d12 Result

1

A swarm of fireflies surrounds the player, providing dim light in a 10-foot radius.

2

The player is affected by the "Confusion" spell for 1 minute.

3

The flute emits a burst of wild magic, causing the player to roll on the Wild Magic Surge table.

4

The player's movement speed doubles for 1 minute.

5

The flute emits a burst of healing energy, restoring 1d8 hit points to the player.

6

The flute summons a spectral hand that (begrudgingly) performs tasks for the player until the next short rest or the hand is killed. The hand has the same stats as mage hand but occasionally gives the player the middle finger.

7

The flute summons a herd of 1d6 cats around the player.

8

The flutes haunting melody fills the player with a sense of otherworldly dread, they sense a great danger that may or may not even exist.

9

The flute summons a swarm of locusts that can be directed by the player on a successful DC 12 nature check. If failed the locusts will attack the player or roam and consume living matter around them.

10

The flute summons 1d4 .25cr creatures to their location.

11

The flute sends out a wave of chaotic energy to every creature, allied or otherwise. Each creature including the player must make a DC 14 wisdom save or become confused for 1 round. The player is given either advantage or a +4 to this check.

12

The player and surrounding creatures are filled with increasing dread which grows until a benign magical effect occurs.


Subcharts

Untitled - Mon 05 Feb 18:56:47 (d6)

d6 Result

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