Battle Honors: Farstalker Kinband (d6)

d6 Result

1

Savage: Add 1 to the Attacks characteristic of melee weapons this operative is equipped with (to a maximum of 4).

2

Eye on the Mark: Each time this operative makes a shooting attack during its activation, if it has not yet moved during that activation, ranged weapons it is equipped with (excluding quill grenades) gain the No Cover special rule for that shooting attack.

3

Trapper: This operative can perform a Charge action if it has a Conceal order.

4

Wiry: Each time this operative makes any kind of move, it can move around, across and over other operatives (and their bases) as if they were not there, but must finish its move following all requirements specified by that move, and cannot finish its move on top of other operatives (or their bases).

5

Leathery Physiology: Each time this operative would lose a wound as a result of an attack dice that inflicts 4 damage or less, roll one D6: on a 6, that wound is not lost.

6

Clandestine: If this operative has a Conceal order and is in Cover provided by Light terrain, enemy operatives cannot treat it as being on an Engage order as a result of a Vantage Point.