Kill Team Battle Honor: Scout (d6)

d6 Result

1

Swift: This operative can perform a Dash action more than once during its Activation. In addition, it automatically passes Jump tests and does not need to spend 2"  to traverse.

2

Runner: Each time this operative is activated, so long as it does not perform a Shoot or Fight action during that activation, it can perform one free Dash action.

3

Covert: When this operative is activated during the first Turning Point, you can change its order.

4

Picket: During the Set Up Operatives step of the mission sequence, this operative can be set up within 3" of your drop zone.

5

Evasive: Each time this operative is the target of a shooting attack, in the Roll Defence Dice step of that shooting attack, if it has a Conceal order, you can re-roll one of your defence dice.

6

Dodge: Each time this operative performs a Normal Move or Dash action, it can move within Engagement Range of enemy operatives, but cannot finish that move within Engagement Range of them. Each time this operative performs a Charge action, so long as it finishes that move within Engagement Range of an enemy operative, it can move within Engagement Range of any enemy operatives during that move.