| d6 | Result |
|---|---|
1 |
Swift: This operative can perform a Dash action more than once during its Activation. In addition, it automatically passes Jump tests and does not need to spend 2" to traverse. |
2 |
Runner: Each time this operative is activated, so long as it does not perform a Shoot or Fight action during that activation, it can perform one free Dash action. |
3 |
Covert: When this operative is activated during the first Turning Point, you can change its order. |
4 |
Picket: During the Set Up Operatives step of the mission sequence, this operative can be set up within 3" of your drop zone. |
5 |
Evasive: Each time this operative is the target of a shooting attack, in the Roll Defence Dice step of that shooting attack, if it has a Conceal order, you can re-roll one of your defence dice. |
6 |
Dodge: Each time this operative performs a Normal Move or Dash action, it can move within Engagement Range of enemy operatives, but cannot finish that move within Engagement Range of them. Each time this operative performs a Charge action, so long as it finishes that move within Engagement Range of an enemy operative, it can move within Engagement Range of any enemy operatives during that move. |