Wes's item (d100)

d100 Result

1

Fully heal either yourself or one creature within 30ft

2

Protect one creature from the next lethal damage taken.

3

100 Platinum falls on a person of choice within 60 feet, Dex save, 6d6 bludgeoning damage,

4

Cast any prepared spell for free at your highest spell level for free.

5

Cast polymorph as if you were a 20th-level character.

6

Auto cast Time-stop

7

A donkey Name Jeffrey falls on a creature within 60 ft Dex Save or 5d10

8

Caster's chr is set to 5 until a Persuasion check

9

Loud voice ridicules caster on init count 20 for 1 min

10

Resistance to all damage for next 1d6 turns

11

Confused Bear appears within 60 ft for 1 min unless caster chooses to concentrate for 10 min

12

Immediately use Arcane recovery without expending a use

13

For next minute, teleport up to 20’ as bonus action

14

Caster distracted by Satyr Mariarcy for next minute, all rolls at a disadvantage

15

Maximize the damage of the next damaging spell you cast within the next minute, instead of rolling.

16

Slow Spell is cast centered on caster

17

Swarm of rats begin carrying caster giving a movement speed of 40 ft

18

Target is trapped and cocooned in crystal until they or someone else breaks them free.

19

Next turn caster takes no action, vomits 1d100 Gd

20

Target gains 5hp every round for 1min, increases to 10 at level 15, and 15 at level 20

21

Cast Magic Missile at 5th level, increases to 9th at 15th

22

As you cast the spell you grow vines for arms and have a reach of 15 ft

23

Cast bestow curse on any creature within 60 ft at 9th level

24

First person to die in next 1 min haunts caster

25

Caster falls Unconscious until start of next turn

26

Everyone in 60 ft: invisible for 1 minute or till atk/cas

27

Take one additional action immediately

28

The Spell Twin fires onto anyone within 30 ft

29

Size increases by 1 size category for 1 minute

30

Roll twice choose a result

31

The caster's body becomes weightless for 1d6 rounds, making them float and hover 10ft, can move but at half speed

32

You trade places with one person within 60 ft

33

The caster's voice becomes that of a random animal (roll 1d20: 1-5 = mouse, 6-10 = frog, 11-15 = bird, 16-20 = lion) for 1d10 minutes.

34

The caster's body becomes incredibly heavy for 1d10 minutes, causing them to move at half their normal speed and have disadvantage on Dexterity checks and saving throws.

35

The caster sprouts a second head, which babbles incoherently. Wis save DC 15 to gain control of body

36

The caster's arms and legs swap places.

37

You sprout tiny fairy wings from your shoulders. You are under the effect of a slow fall spell until they disappear after 1d8 days.

38

For the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action

39

Your arms stretch. You gain a reach of 15 feet with them for the next minute.

40

A  coil of 50 feet of hempen rope immediately appears and ties you up. You are restrained. A creature can break the ropes by dealing 5 slashing or fire damage to them or by succeeding on a DC 11 (Strength) Athletics check. You can also escape with a successful DC 11 Dexterity (Acrobatics) check.

41

You cast Polymorph on the target

42

simulacrum of yourself appears within 20 feet of you. It defends itself if attacked, but it cannot speak and otherwise just looks around utterly confused. It turns to snow 1 minute later.

43

 A bucket appears in front of you, you love the bucket. It is your friend.

44

Three creatures you choose within 30 feet of you take 4d10 lightning damage.

45

You immediately make an unarmed strike against a random creature within 5 feet of you. If there is no creature within range, you target yourself.

46

You cast fog cloud centered on yourself.

47

You lose your proficiency bonus for the next minute.

48

If you are in combat, you reroll your order in the initiative at the end of this round.

49

You cast faerie fire centered on yourself.

50

All the coins you have on your person fall to the ground at your feet. It takes an action to pick up 100 scattered coins.

51

You fall asleep and have extremely happy dreams for the next minute, or until you take damage or a creature uses its action to shake you awake.

52

You become invisible for the next minute. During that time, other creatures can't hear you. The invisibility ends if you attack or cast a spell.

53

A random creature within 60 feet of you becomes poisoned for 1d4 hours.

54

You are frightened by the nearest creature until the end of your next turn.

55

A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to Magic Missile.

56

Your stats become 20 for 1 minute

57

You gain +2 Int for the next 24 hours, but then lose -1 Int for next 2 days

58

You summon Tingle, god of parties

59

Every creature in a 30ft radius must succeed on a wisdom saving throw or become frightened of you for 1 minute

60

You cast zone of truth centered on yourself

61

Everyone with in 60 ft roll on this table

62

You cast speak with plants on yourself

63

Your skin becomes a vibrant shade of blue for 24 hours

64

You have disadvantage on the all saving throws for the next minute

65

If a creature dies within 100 ft of you the immediately have reincarnate cast on them (happens once)

66

One enemy becomes convinced that they are a paladin named Bob

67

Someone with 20 ft secretly becomes a vampire for 3 days

68

Your hands become knives for 1 minute, you can't cast spells with somatic components

69

Your speech becomes babbled, and you can't cast spells with verbal components.

70

You are freighted of the nearest creature for one minute.

71

You cast grease centered on yourself

72

The room is redecorated for a random creature's birthday party

73

You fall unconscious until the end of your next turn

74

You instantly down one creature within 30ft of you

75

You gain 20 temporary hp

76

Every creature within 10 ft of you is affected by Haste until the start of your next turn after which they suffer the ending effects

77

A 300 gd ruby appears in Casters pocket

78

The next time you die you instantly have reincarnate cast on  you.

79

You cast Mirror Image.

80

Each creature within 30 feet of you takes 1d10 necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt.

81

The next piece of metal the caster touches turns to gold.

82

Next book the caster reads, has him/her as protagonist

83

Instead of doing any damage the full points of damage would heal the person instead.

84

The spell fails to take effect... until 1d4 rounds later.

85

A genie offers the caster a Wish, but refuses to grant it and disappears.

86

You are frightened by the nearest creature until the end of your next turn.

87

A random creature within 60 feet of you becomes poisoned for 1d4 hours.

88

Your body (none of your clothing or gear) teleports 10 feet in a random direction.

89

You cast Tasha’s hideous laughter on the nearest creature to you. If there is no other creature within range, you target yourself.

90

Creatures have disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw.

91

A deck of Some things appears hovering in front of you expectantly, only visible and touchable by you. It disappears at the end of your next turn.

92

An eye appears on your forehead for the next minute. During that time, you have advantage on Wisdom (Perception) checks that rely on sight.

93

You break your attunement with 1d3 of your magic items to which you are attuned.

94

You gain a random form of short-term madness (see the Dungeon Master’s Guide).

95

Your feet and hands disappear. You fall prone and drop everything you are carrying. You cannot stand up or hold or manipulate objects until your appendages reappear at the start of your next turn.

96

You teleport up to 60 feet to an unoccupied space of your choice that you can see.

97

You take 2d10 psychic damage. This damage can’t reduce your hit points below 1.

98

An overexcited flock of colorful birds (use the stat block of a swarm of ravens) appears in your space and attacks you. The flock disappears 1 minute later.

99

You become poisoned until you use your action to make a DC 13 Constitution check. On a success, you vomit and the effect ends.

100

A 15 ft radius shield surrounds you andtake 50 points of damage.