| d100 | Result |
|---|---|
1 |
Fully heal either yourself or one creature within 30ft |
2 |
Protect one creature from the next lethal damage taken. |
3 |
100 Platinum falls on a person of choice within 60 feet, Dex save, 6d6 bludgeoning damage, |
4 |
Cast any prepared spell for free at your highest spell level for free. |
5 |
Cast polymorph as if you were a 20th-level character. |
6 |
Auto cast Time-stop |
7 |
A donkey Name Jeffrey falls on a creature within 60 ft Dex Save or 5d10 |
8 |
Caster's chr is set to 5 until a Persuasion check |
9 |
Loud voice ridicules caster on init count 20 for 1 min |
10 |
Resistance to all damage for next 1d6 turns |
11 |
Confused Bear appears within 60 ft for 1 min unless caster chooses to concentrate for 10 min |
12 |
Immediately use Arcane recovery without expending a use |
13 |
For next minute, teleport up to 20’ as bonus action |
14 |
Caster distracted by Satyr Mariarcy for next minute, all rolls at a disadvantage |
15 |
Maximize the damage of the next damaging spell you cast within the next minute, instead of rolling. |
16 |
Slow Spell is cast centered on caster |
17 |
Swarm of rats begin carrying caster giving a movement speed of 40 ft |
18 |
Target is trapped and cocooned in crystal until they or someone else breaks them free. |
19 |
Next turn caster takes no action, vomits 1d100 Gd |
20 |
Target gains 5hp every round for 1min, increases to 10 at level 15, and 15 at level 20 |
21 |
Cast Magic Missile at 5th level, increases to 9th at 15th |
22 |
As you cast the spell you grow vines for arms and have a reach of 15 ft |
23 |
Cast bestow curse on any creature within 60 ft at 9th level |
24 |
First person to die in next 1 min haunts caster |
25 |
Caster falls Unconscious until start of next turn |
26 |
Everyone in 60 ft: invisible for 1 minute or till atk/cas |
27 |
Take one additional action immediately |
28 |
The Spell Twin fires onto anyone within 30 ft |
29 |
Size increases by 1 size category for 1 minute |
30 |
Roll twice choose a result |
31 |
The caster's body becomes weightless for 1d6 rounds, making them float and hover 10ft, can move but at half speed |
32 |
You trade places with one person within 60 ft |
33 |
The caster's voice becomes that of a random animal (roll 1d20: 1-5 = mouse, 6-10 = frog, 11-15 = bird, 16-20 = lion) for 1d10 minutes. |
34 |
The caster's body becomes incredibly heavy for 1d10 minutes, causing them to move at half their normal speed and have disadvantage on Dexterity checks and saving throws. |
35 |
The caster sprouts a second head, which babbles incoherently. Wis save DC 15 to gain control of body |
36 |
The caster's arms and legs swap places. |
37 |
You sprout tiny fairy wings from your shoulders. You are under the effect of a slow fall spell until they disappear after 1d8 days. |
38 |
For the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action |
39 |
Your arms stretch. You gain a reach of 15 feet with them for the next minute. |
40 |
A coil of 50 feet of hempen rope immediately appears and ties you up. You are restrained. A creature can break the ropes by dealing 5 slashing or fire damage to them or by succeeding on a DC 11 (Strength) Athletics check. You can also escape with a successful DC 11 Dexterity (Acrobatics) check. |
41 |
You cast Polymorph on the target |
42 |
A simulacrum of yourself appears within 20 feet of you. It defends itself if attacked, but it cannot speak and otherwise just looks around utterly confused. It turns to snow 1 minute later. |
43 |
A bucket appears in front of you, you love the bucket. It is your friend. |
44 |
Three creatures you choose within 30 feet of you take 4d10 lightning damage. |
45 |
You immediately make an unarmed strike against a random creature within 5 feet of you. If there is no creature within range, you target yourself. |
46 |
You cast fog cloud centered on yourself. |
47 |
You lose your proficiency bonus for the next minute. |
48 |
If you are in combat, you reroll your order in the initiative at the end of this round. |
49 |
You cast faerie fire centered on yourself. |
50 |
All the coins you have on your person fall to the ground at your feet. It takes an action to pick up 100 scattered coins. |
51 |
You fall asleep and have extremely happy dreams for the next minute, or until you take damage or a creature uses its action to shake you awake. |
52 |
You become invisible for the next minute. During that time, other creatures can't hear you. The invisibility ends if you attack or cast a spell. |
53 |
A random creature within 60 feet of you becomes poisoned for 1d4 hours. |
54 |
You are frightened by the nearest creature until the end of your next turn. |
55 |
A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to Magic Missile. |
56 |
Your stats become 20 for 1 minute |
57 |
You gain +2 Int for the next 24 hours, but then lose -1 Int for next 2 days |
58 |
You summon Tingle, god of parties |
59 |
Every creature in a 30ft radius must succeed on a wisdom saving throw or become frightened of you for 1 minute |
60 |
You cast zone of truth centered on yourself |
61 |
Everyone with in 60 ft roll on this table |
62 |
You cast speak with plants on yourself |
63 |
Your skin becomes a vibrant shade of blue for 24 hours |
64 |
You have disadvantage on the all saving throws for the next minute |
65 |
If a creature dies within 100 ft of you the immediately have reincarnate cast on them (happens once) |
66 |
One enemy becomes convinced that they are a paladin named Bob |
67 |
Someone with 20 ft secretly becomes a vampire for 3 days |
68 |
Your hands become knives for 1 minute, you can't cast spells with somatic components |
69 |
Your speech becomes babbled, and you can't cast spells with verbal components. |
70 |
You are freighted of the nearest creature for one minute. |
71 |
You cast grease centered on yourself |
72 |
The room is redecorated for a random creature's birthday party |
73 |
You fall unconscious until the end of your next turn |
74 |
You instantly down one creature within 30ft of you |
75 |
You gain 20 temporary hp |
76 |
Every creature within 10 ft of you is affected by Haste until the start of your next turn after which they suffer the ending effects |
77 |
A 300 gd ruby appears in Casters pocket |
78 |
The next time you die you instantly have reincarnate cast on you. |
79 |
You cast Mirror Image. |
80 |
Each creature within 30 feet of you takes 1d10 necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt. |
81 |
The next piece of metal the caster touches turns to gold. |
82 |
Next book the caster reads, has him/her as protagonist |
83 |
Instead of doing any damage the full points of damage would heal the person instead. |
84 |
The spell fails to take effect... until 1d4 rounds later. |
85 |
A genie offers the caster a Wish, but refuses to grant it and disappears. |
86 |
You are frightened by the nearest creature until the end of your next turn. |
87 |
A random creature within 60 feet of you becomes poisoned for 1d4 hours. |
88 |
Your body (none of your clothing or gear) teleports 10 feet in a random direction. |
89 |
You cast Tasha’s hideous laughter on the nearest creature to you. If there is no other creature within range, you target yourself. |
90 |
Creatures have disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw. |
91 |
A deck of Some things appears hovering in front of you expectantly, only visible and touchable by you. It disappears at the end of your next turn. |
92 |
An eye appears on your forehead for the next minute. During that time, you have advantage on Wisdom (Perception) checks that rely on sight. |
93 |
You break your attunement with 1d3 of your magic items to which you are attuned. |
94 |
You gain a random form of short-term madness (see the Dungeon Master’s Guide). |
95 |
Your feet and hands disappear. You fall prone and drop everything you are carrying. You cannot stand up or hold or manipulate objects until your appendages reappear at the start of your next turn. |
96 |
You teleport up to 60 feet to an unoccupied space of your choice that you can see. |
97 |
You take 2d10 psychic damage. This damage can’t reduce your hit points below 1. |
98 |
An overexcited flock of colorful birds (use the stat block of a swarm of ravens) appears in your space and attacks you. The flock disappears 1 minute later. |
99 |
You become poisoned until you use your action to make a DC 13 Constitution check. On a success, you vomit and the effect ends. |
100 |
A 15 ft radius shield surrounds you andtake 50 points of damage. |