5PH World Traits Table

Result

World Name: Roll on "World Names"
Planet Type: Roll on "Planet type"
Atmosphere: Roll on "Atmosphere"
Temperature: Roll on "Temperature"

Notes: Roll on "World Traits Table"

Further Notes: Roll on "World Traits Table"

Colony Name: Resolve: {Roll on "Colony Names 1" |Roll on "Colony Names II"}

Colony Size: Roll on "Colony Size" 
Colony Purpose: Roll on "Colony Purpose" 
Colony Government: Roll on "Colony Government" 
Colony Infrastructure: Roll on "Colony Infrastructure" 
Colony Security: Roll on "Colony Security"

Notable Locations:
Roll on "Notable Locations" 3d6 times (unique results only)

Subcharts

World Traits Table (d100)

d100 Result

1-3

Haze

During battle, visibility is reduced to Roll 1d6+8

4-6

Overgrown

When setting up the table, you must add Roll 1d6+2 individual plant features or Roll 1d3 areas of vegetation (roughly 3-5” across)

7-8

Warzone

When setting up the table, you must add Roll 1d3 ruined buildings or craters to the table

9-10

Heavily enforced

When fighting opponents from the Criminal Elements Encounter Table, the number encountered is reduced by 1. When rolling to see if they become Rivals, only roll a single die as normal.

11-12

Rampant crime

When fighting opponents from the Criminal Elements encounter list, add 1 to the number encountered.

13-14

Invasion risk

Add +1 to all Invasion rolls

15-16

Imminent invasion

Add +2 to all Invasion rolls and if the world is invaded, rolls for war progress are at -1

17-18

Lacks starship facilities

You cannot spend more than 3 credits per campaign turn on starship Repairs.

19-20

Easy recruiting

Add +1 to the roll when Recruiting

21-22

Medical science

The cost for accelerated medical care is only 3 credits per character

23-24

Technical knowledge

Add +1 to all Repair attempts

25-26

Opportunities

Add +1 to the roll when searching for Patrons

27-29

Booming economy

When rolling for post-battle credit rewards, any 1 on the dice is rerolled until it shows a score other than 1

30-32

Busy markets

Each campaign turn, you may spend 2 credits once to roll on the Trade Table (p.79).

33-34

Bureaucratic mess

When attempting to leave, you must roll 2D6. On a 2-4, you are delayed and cannot leave this campaign turn without a bribe equal to the roll in credits. You may try again next campaign turn.

Roll 2d6

35-36

Restricted education

You must roll 6+ to be approved for Advanced Training on this world.

37-38

Expensive education

The fee to enroll in Advanced Training is 3 credits.

39-41

Travel restricted

No more than one crew member may take the Explore option each campaign turn.

42-43

Unity safe sector

The world cannot be Invaded.

44-46

Gloom

In battle, maximum visibility is restricted to Roll 1d6+6”.

47-48

Bot manufacturing

All Bot upgrades are 1 credit cheaper.

49-51

Fuel refinery

Traveling from this world costs only 3 credits

52-53

Alien species restricted

Resolve: {Engineer|K'Erin|K'Erin|Soulless|Precursor|Feral|Feral|Feral|Swift} Characters cannot be hired here (count as baseline Humans instead), and cannot undertake any crew jobs. They may participate in combat normally.

54-55

Weapon licensing

Any weapon obtained through the Trade Table or purchased outright costs +1 credit

56-57

Import restrictions

You cannot sell any items on this world.

58-59

Military outpost

Add +2 to Invasion rolls. Add +2 when checking for war progress

60-62

Dangerous

When rolling on the Roving Threats Encounter Table, increase the number of opponents by +1.

63-64

Shipyards

The cost of all Ship Components is reduced by 2 credits

65-67

Barren

No plant features can be used on the battlefield.

68-69

Vendetta system

Opponents become your Rivals on a roll of 1 or 2

70-72

Free trade zone

One crew member per campaign turn can roll twice when using the Trade Table, and choose either result

73-74

Corporate state

 +2 when rolling to find a Patron. Patrons are always Corporations. Failing a mission means being blacklisted and you cannot get Patrons here again.

75-76

Adventurous population

When successfully Recruiting, you may roll up one additional character and then choose who to hire

77-79

Frozen

Any character making a Dash may opt to slide. They move 1D6” in a straight line, and must move the full distance. If they collide with anything, they – and any character they collide with – are knocked 1” in a random direction and become Stunned

80-81

Flat

Do not place any hills or raised ground on the battlefield

82-84

Fuel shortage

The cost to travel from this world is raised by Roll 1d3 credits. You may roll each campaign turn.

85-86

Reflective dust

All Laser, Beam, or Blast weapons are -1 to Hit at ranges exceeding 9”.

87-89

High cost

Your crew size counts as being 2 higher for the purpose of Upkeep costs.

90-91

Interdiction

You are only approved to stay for Roll 1d3 campaign turns. To extend your stay, you must obtain a license. Roll 2D6, requiring an 8+.

92-93

Null zone

No teleportation device of any type works

94-96

Crystals

Place 2D6 crystals on the battlefield. If you don’t have any, use rocks

97-100

Fog

All shots beyond 8” are -1 to Hit.

World Names (d86)

d86 Result Result

1

Samsonov

I

2

Foch

II

3

Pershing

III

4

Cadorna

IV

5

Monash

V

6

Mackensen

VI

7

Falkenhayn

VII

8

Byng

VIII

9

Lanrezac

IX

10

Allenby

X

11

Gough

XI

12

Currie

XII

13

Danilov

XIII

14

Joffre

I

15

Petain

II

16

Brusilov

III

17

Potiorek

IV

18

Putnik

V

19

Fuller

VI

20

Birdwood

VII

21

Moltke

VIII

22

Sarrail

IX

23

Goltz

X

24

Maude

I

25

Nivelle

II

26

Aetheria

III

27

Solarion

IV

28

Celestris

V

29

Voidhaven

VI

30

Stellaris

VII

31

Nebulon

VIII

32

Quasaros

IX

33

Astrium

I

34

Galaxium

II

35

Riftway

III

36

Novastar

IV

37

Pulsaros

V

38

Heliotrope

VI

39

Starweave

VII

40

Vermilios

VIII

41

Cosmoria

I

42

Vortexis

II

43

Exostrata

III

44

Voidspire

IV

45

Astralyn

V

46

Starforge

VI

47

Luminaura

VII

48

Cometis

II

49

Galactica

III

50

Supernovus

IV

51

Starglade

V

52

Astranox

VI

53

Solarterra

VII

54

Nebulark

VIII

55

Pulsarion

I

56

Einsteinia

II

57

Hawkingar

III

58

Galileon

IV

59

Curieverse

V

60

Darwinis

VI

61

Teslastra

62

Copernicor

63

Fermilios

64

Hubblestria

65

Amundsenar

66

Magellanic

67

Armstronga

68

Saganis

69

Faradayum

70

Keplerion

71

Franklinar

72

Columbexis

73

Shackletonus

74

Newtonium

75

Cousteauvus

76

Goodallar

77

Hypatiastar

78

Bohrborea

79

Edisonia

80

Vespuccivox

81

Hildegardis

82

Jouleway

83

Cassinius

84

Nansenara

85-86

Mendelios

Colony Names 1 (d65)

d65 Result Result

1

Celestial

City

2

Lunar

Haven

3

Stardust

Town

4

Terra

Nexus

5

Cosmic

Crossing

6

Elysium

Station

7

Starlight

Village

8

Galactic

Grove

9

Plutonia

Port

10

Europa

Enclave

11

Ganymede

Garden

12

Titan

Terrace

13

Io

Oasis

14

Callisto

Colony

15

Rigel

Retreat

16

Astro

Acres

17

Pandora

Park

18

Helios

Hollow

19

Solaris

Sanctuary

20

Neutronia

21

Oort

Outpost

22

Nebula

Nomad

23

Kuiper

Kastle

24

Venusian

Village

25

Mercurian

Metropolis

26

Jovian

Junction

27

Saturnia

Station

28

Uranian

Utopia

29

Neptunia

Nook

30

Enceladus

Estates

31

Ceres

City

32

Vesta

Village

33

Pallas

Plaza

34

Juno

Junction

35

Hygeia

Habitat

36

Interstellar

Inn

37

Quasar

Quarters

38

Wormhole

World

39

Proxima

Paradise

40

Alpha

Acres

41

Sirius

Sanctuary

42

Pleiades

Park

43

Andromeda

Annex

44

Triton

Township

45

Oberon

Outpost

46

Eridani

Enclave

47

Rho

Cove

48

Drake

District

49

Sputnik

Springs

50

Kepler

Karnival

51

Barnard's

Borough

52

Voyager

Village

53

Pioneer

Plaza

54

Galaxy

Gardens

55

Starship

Station

56

Arcturus

Arcade

57

Betelgeuse

Bazaar

58

Vega

Village

59

Lyra

Landing

60

Cygnus

City

61

Aquarius

Acres

62

Capricorn

Cove

63

Aries

Asylum

64

Taurus

Town

65

Gemini

Grove

Colony Names II (d85)

d85 Result Result

1

Ingram’s

Ridge

2

Larsen’s

Peace

3

Greenway’s

Sanctuary

4

Mustaine’s

Mile

5

Kevill’s

Road

6

Duplantier’s

Hope

7

Sattler’s

Preserve

8

Hetfield’s

Point

9

Friden’s

Landing

10

Ryan’s

Creek

11

Gossow’s

Valley

12

Parkes’

Gorge

13

Hegg’s

Redemption

14

Dickinson’s

Rise

15

Shelton’s

Drift

16

Scalzi’s

Field

17

Lindberg’s

Place

18

Willet’s

Port

19

Halford’s

Hills

20

Baker’s

Salvation

21

Lee’s

Prayer

22

Cavaleras’

Isolation

23

Plant’s

Reach

24

Nasic’s

Entry

25

Bryntse’s

Rest

26

Whitmore's

Haven

27

Dawson's

Refuge

28

Blackwood's

Ascent

29

Mercer's

Respite

30

Greyson's

Landing

31

Thorne's

Retreat

32

Valencia's

Solace

33

Redford's

Vista

34

Kingsley's

Summit

35

Hollis'

Passage

36

Falconer's

Dream

37

Castillo's

Bastion

38

Vance's

Harbor

39

Ripley's

Sanctuary

40

Everest's

Plateau

41

Corwin's

Enclave

42

Baines'

Outpost

43

Templeton's

Frontier

44

Anders'

Oasis

45

Hawthorne's

Expanse

46

Sterling's

Cradle

47

Winters'

Shelter

48

Morrow's

Hollow

49

Barron's

Haven

50

Wolfe's

Divide

51

Ellison's

Reach

52

Carmichael's

Domain

53

Lockhart's

Pinnacle

54

Huxley's

Estate

55

Forrester's

Solitude

56

Bramwell's

Landing

57

Kendrick's

Preserve

58

O'Donnell's

Nexus

59

Calhoun's

Aegis

60

Rutherford's

Crest

61

Seymour's

Reservoir

62

Langdon's

Expanse

63

Dalton's

Anchorage

64

Bartlett's

Stead

65

Fairfax's

Quarters

66

Gallagher's

Stand

67

Weston's

Vista

68

Marlowe's

Sanctuary

69

Nightingale's

Asylum

70

Beaumont's

Plateau

71

Talbot's

Enclave

72

Devereaux's

Retreat

73

Knox's

Haven

74

Pierce's

Outlook

75

Fletcher's

Foothold

76

Lancaster's

Refuge

77

Sinclair's

Solace

78

Harcourt's

Range

79

Maddox's

Basin

80

Osborne's

Panorama

81

Harrington's

Isle

82

Dumont's

Garrison

83

Ashford's

Domain

84

Frost's

Oasis

85

Collier's

Stronghold

Planet type (d6)

d6 Result

1

Terrestrial

2

Gas giant

3

Ice giant

4

Water world

5

Desert world

6

Jungle world

Atmosphere (d6)

d6 Result

1

Breathable

2

Thin

3

Thick

4

Toxic

5

Corrosive

6

None

Temperature (d6)

d6 Result

1

Frozen

2

Cold

3

Temperate

4

Warm

5

Hot

6

Scorching

Gravity (d6)

d6 Result

1

Low

2

Standard

3

High

4

Variable

5

Artificial

6

None

Colony Size (d6)

d6 Result

1

Outpost

2

Small village

3

Town

4

City

5

Metropolis

6

Megacity

Colony Purpose (d6)

d6 Result

1

Mining

2

Agriculture

3

Research

4

Manufacturing

5

Trade hub

6

Military

Colony Government (d6)

d6 Result

1

Corporate

2

Democracy

3

Monarchy

4

Theocracy

5

Technocracy

6

Anarchy

Colony Infrastructure (d6)

d6 Result

1

Advanced

2

Developed

3

Makeshift

4

Basic

5

Crumbling

6

Nonexistent

Colony Security (d6)

d6 Result

1

High

2

Moderate

3

Low

4

Private

5

Unstable

6

Lawless

Notable Locations (d100)

d100 Result

1

Marketplace

2

Research facility

3

Military base

4

Entertainment district

5

Government headquarters

6

Religious temple

7

Industrial complex

8

Shipyard

9

Alien ruins

10

Natural landmark

11

Underground city

12

Biome dome

13

Mining operation

14

Sports arena

15

Orbital station

16

Educational institution

17

Luxury resort

18

Rebel hideout

19

Spaceport

20

Museum

21

Ancient fortress

22

Wildlife reserve

23

Volcano observatory

24

Seaport

25

Time capsule site

26

High-security prison

27

Abandoned amusement park

28

Cultural center

29

Ghost town

30

Teleportation hub

31

Coral reef research station

32

Power plant

33

Observatory

34

AI development facility

35

Haunted mansion

36

Underground tunnel network

37

Hydroponic farm

38

Ice hotel

39

Secret laboratory

40

Planetary capital

41

Subterranean caverns

42

Floating city

43

Pirate cove

44

Underwater research facility

45

Desert outpost

46

Crystal cave

47

Airship dock

48

Cyberpunk bazaar

49

Medical research center

50

Royal palace

51

Sky garden

52

Diplomatic embassy

53

Extraterrestrial artifact site

54

Virtual reality lounge

55

Genetic engineering lab

56

Ancient library

57

Radio telescope facility

58

Flooded city ruins

59

Terraforming station

60

Hidden mountain monastery

61

Dimensional rift

62

Planetary archive

63

Asteroid mining colony

64

Ancient battleground

65

Hollowed-out mountain base

66

Arctic research station

67

Sculpture garden

68

Lighthouse on a remote island

69

Megacity slums

70

Healing springs

71

Time-travel research facility

72

Multi-species cultural exchange center

73

Weather control station

74

Abandoned space station

75

Supervillain lair

76

Migrating floating islands

77

Quantum computing center

78

Tree-top village

79

Giant maze

80

Intergalactic trade hub

81

Gravity-defying mountain

82

Ancient coliseum

83

Rainforest bio-dome

84

Zero-gravity sports arena

85

Space elevator station

86

Steampunk city

87

Lunar outpost

88

Oceanic research city

89

Post-apocalyptic wasteland

90

Trans-dimensional train station

91

Memory archive

92

Temple of forgotten gods

93

Living city (sentient architecture)

94

Psychic academy

95

Parallel universe portal

96

Lost civilization ruins

97

Cloud city

98

Catacombs beneath a metropolis

99

Wildlife sanctuary in the sky

100

Legendary treasure vault