NOTE This version of the weapon hack has limited functionality since I don't totally know the syntax of chartopia, see the link below for details on what this hack is, and additional customization features such as adjusting the number of qualities by cost.
For the original post, refer to the Weird & Wonderful Worlds blog.
Roll on "Base Qualities"
Roll on "Individual Qualities" d4 times
| d3 | Base Form | Base Qualities |
|---|---|---|
1 |
Light |
1d4, +1 AB, One-handed, Concealable as free feature |
2 |
Medium |
1d6, One-handed |
3 |
Heavy |
1d8, Two-handed |
| d100 | Result | Result | Result |
|---|---|---|---|
1 |
Animal |
Made of or contains elements of animal life (e.g. bone, teeth, blood, skin or muscle tissue) or is a living animal. |
0 |
2 |
Anthropomorphic |
Has features vaguely reminiscent of a humanoid face or humanoid body part. |
0 |
3 |
Bronze |
Made of bronze. On a critical fail (natural 1 on 1d20) against stronger metals (such as iron or steel), it breaks. |
0 |
4 |
Carbon |
Made of a carbon. |
0 |
5 |
Colorful |
Is an unusual color. |
0 |
6 |
Cooking |
Designed in some way for cooking (e.g. butcher knife, paring knife). |
0 |
7 |
Crafting |
Designed in some way for carpentry and other crafting (e.g. screwdriver, saw) |
0 |
8 |
Devil-Water |
Requires devil-water. |
0 |
9 |
Edible |
Can be eaten. |
0 |
10 |
Electrical |
Requires electricity. |
0 |
11 |
Farming |
Designed in some way for farming (e.g. rake, spade, shovel). |
0 |
12 |
Fragrant |
Smells good. |
0 |
13 |
Fungal |
Made of or contains elements of fungal life or is a living fungus. |
0 |
14 |
Glass |
Made of glass. On critical fail (natural 1 on 1d20) it shatters. Against any surface harder than a human body, this increases to 1-4 on a 1d20. |
0 |
15 |
Greasy |
Is always greasy. On critical fail (natural 1 on 1d20), is dropped. |
0 |
16 |
Iron |
Made of iron. |
0 |
17 |
Laser |
Made of hard light or projects beams of light. |
0 |
18 |
Loud |
Produces annoying noises when carried; painfully loud when used. |
0 |
19 |
Ornamental |
As Stylish or Unique Appearance, but not designed for practical use. On critical fail (natural 1 on 1d20), it shatters or breaks. |
0 |
20 |
Plant |
Made of or contains elements of plant life or is a living plant (excludes normal Wood). |
0 |
21 |
Plastic |
Made of hard plastic. |
0 |
22 |
Reflective |
Reflects light and can be used as a mirror. |
0 |
23 |
Singing |
Softly hums or unintelligibly sings. The tune never gets old. Knows when to be quiet... usually... |
0 |
24 |
Sonic |
Made of hard sound or projects bursts of sound (not the same as Loud). |
0 |
25 |
Static Charge |
Often builds up a mildly painful static charge (not the same as Electric). |
0 |
26 |
Steam-Powered |
Requires steam. |
0 |
27 |
Steel |
Made of steel. |
0 |
28 |
Sticky |
Is always sticky. |
0 |
29 |
Stinky |
Smells bad. |
0 |
30 |
Stone |
Made of generic gray stone. On a critical fail (natural 1 on 1d20) against metals, it breaks. |
0 |
31 |
Tasty |
Fun to lick. |
0 |
32 |
Ugly |
Has an especially unattractive or even gross appearance. |
0 |
33 |
Unpalatable |
Tastes especially bad. |
0 |
34 |
Weird |
Has weird properties or a weird appearance (can be anything appearance-based on the table, or something not on the table). |
0 |
35 |
Whispering |
Whispers unintelligibly when brought close to the ear. |
0 |
36 |
Wood |
Made of wood (not the same as Elemental: Wood). Lightweight (half encumberance), but generally not good for cutting. |
0 |
37 |
Attached |
Attached to gauntlet or armor, leaving hand free. |
1 |
38 |
Bonded |
Weapon only usable by owner, cannot be removed from person without consent. |
1 |
39 |
Breaking |
Can be used to target and break objects at no disadvantage. |
1 |
40 |
Chainsaw |
Prereq: Devil-Water, Electrical, Steam-Powered, or Wavepunk. Has fast-moving serrations along a chain. As Breaking against anything softer than iron (or relative to what it's made from). |
1 |
41 |
Cold Iron |
Made of Cold Iron. +1 AB and +1 DMG against Fey. |
1 |
42 |
Concealable |
Can be hidden from view. |
1 |
43 |
Concussive |
Creates a burst of sound or light on impact to deafen/blind/temporarily stun. |
1 |
44 |
Electric |
Generates electricity. |
1 |
45 |
Elemental: Air |
Has properties related to air (e.g. can subtly manipulate winds, harness electricity). |
1 |
46 |
Elemental: Earth |
Has properties related to earth (e.g. benefits to mining). |
1 |
47 |
Elemental: Fire |
Has properties related to fire (e.g. produces heat/light, can cause burning). |
1 |
48 |
Elemental: Metal |
Has properties related to metal (e.g. benefits to blacksmithing). |
1 |
49 |
Elemental: Water |
Has properties related to water (e.g. can extinguish fires). |
1 |
50 |
Elemental: Wood |
Has properties related to wood/plants (e.g. benefits to gardening, nature traversal). |
1 |
51 |
Flexible |
Whip or whip-like; Range (close), AoE (close), Stunning (binding), Unwieldy (-2 AB). |
1 |
52 |
Focused Area |
AoE can be focused in a line, cone, etc. Each upgrade allows a different option. |
1 |
53 |
Focused Damage |
AoE can be focused to only target specific creatures or objects. Each upgrade allows greater flexibility. |
1 |
54 |
Glowing |
Can be used to provide illumination (as torch). |
1 |
55 |
Impacting |
Each upgrade increases range of knockback (close, short, medium, long). |
1 |
56 |
Intoxicating |
Eating or even tasting it can cause intoxication (poison saving throw). |
1 |
57 |
Invisible |
Cannot be seen (even by owner/wielder). |
1 |
58 |
Large |
Designed for large-sized creatures. Medium-sized creatures take -1 AB, small- creatures cannot use this weapon. |
1 |
59 |
Long Range |
Can attack targets up to long range, -2 AB at close range. |
1 |
60 |
Magical |
Has general magical properties. |
1 |
61 |
Medium Range |
Can attack targets up to medium range, -1 AB at close range. |
1 |
62 |
Mobile |
Can (slowly/clumsily) move autonomously when not in use. |
1 |
63 |
Multi-Colored |
Is multiple unusual colors. |
1 |
64 |
Mutilating |
Serration or other features cause sustained wounds and mutilation. |
1 |
65 |
Obsidian |
Made of obsidian. As Glass, but +1 damage. |
1 |
66 |
Phlogisten |
Glowing-hot from red to violet or white. Incredibly hot, but must be fed hot materials once a day or it will dissolve. |
1 |
67 |
Poisonous |
Can cause poisoning. |
1 |
68 |
Prasium Crystal |
Has a neon green crystal which emits small amounts of impossible light radiation. |
1 |
69 |
Reach |
Can be used at close range or thrown at no disadvantage. |
1 |
70 |
Short Range |
Can attack targets up to short range with no disadvantage at close range. |
1 |
71 |
Silenced |
The weapon produces little to no sound on projection or impact. |
1 |
72 |
Small |
Designed for small-sized creatures. Medium-sized creatures take -1 AB, large+ creatures cannot use this weapon. |
1 |
73 |
Stunning |
Can be used non-lethally to incapacitate at no disadvantage. |
1 |
74 |
Stylish |
Looks especially cool. |
1 |
75 |
Suppressing |
Creates an obstacle to those in weapon range. -2 AB to anyone in range. |
1 |
76 |
Unique Appearance |
May be a well known item or associated with a well-known person or faction. |
1 |
77 |
Aether Metal |
A softly glowing and humming white metal. Detritus levitates around it. Does not count towards encumberance. Utilized by aether dragoons. |
2 |
78 |
Area of effect |
May hit all targets in close range. |
2 |
79 |
Astrium |
Prereq: Edged weapon. Can be used to access/enter the astral plane. Utilized by mystics and psycho-knights. |
2 |
80 |
Byzma Metal |
While wearing Byzma metal armor, the weapon can be thrown/projected and will behave in a programmed way (e.g. boomerang) |
2 |
81 |
Deadly |
Each upgrade increase attack die (up to d10). |
2 |
82 |
Elementa: Liquid Starfire |
Has properties related to liquid starfire. Successful hit lowers target Dexterity by X for 1dX minutes (where X = number of applications of this quality). |
2 |
83 |
Elemental: Absolute Solid |
Has properties related to absolute solid. Successful hit lowers target Charisma by X for 1dX minutes (where X = number of applications of this quality). |
2 |
84 |
Elemental: Anti-Information |
Has properties related to anti-information. Successful hit lowers target Intelligence by X for 1dX minutes (where X = number of applications of this quality). |
2 |
85 |
Elemental: Impossible Light |
Has properties related to impossible light. Successful hit lowers target Wisdom by X for 1dX minutes (where X = number of applications of this quality). |
2 |
86 |
Elemental: Null |
Not is. Successful hit lowers target Strength by X for 1dX minutes (where X = number of applications of this quality). |
2 |
87 |
Fuchsia Phosphene Crystal |
Can produce fuchsia light, which can be utilized by Fuchsia Phosphenomenologists. |
2 |
88 |
IFOD |
Prereq: Light base form. Can be used as a wind instrument to produce inverse-frequency noise. Utilized by jammers. |
2 |
89 |
Impossigen |
Filled with super-cold, lightweight impossigen. In normal physics -2 AB, under a-logical physics +2 AB. |
2 |
90 |
Masterwork |
Each upgrade +1 AB. |
2 |
91 |
Nanotube Steel |
Made of nanotube steel. This is an ancient, lost technique. As Masterwork 1, Deadly 1. |
2 |
92 |
Noxium |
Filled with noxium gas. If punctured/released, +2 damage and 1 in 100 chance to induce anti-mutation. Starting ammo 10. |
2 |
93 |
Penetrating |
Ignore armor. With second upgrade, ignore shields. AC otherwise still applies. |
2 |
94 |
Radio Transmission |
Can be used as a radio. Utilized by priests of Lamarr and materialists to control ancient electronic devices and robots. |
2 |
95 |
Shoglite |
Is actually a mimic. Can shapeshift into other items of a similar size. Treat additionally as Bonded. |
2 |
96 |
Spellbreaking |
Can silence spells/spellcasters on successful attack. |
2 |
97 |
Wavepunk |
Has keys, gears, knobs, and chains arranged and moving paradoxically. Utilized by materialists, zoomers, and phreakers to access wavespace. |
2 |
98 |
Siege |
Can be used to break open structures. |
3 |
99 |
Meridian Metal |
A soft metal, not good for attacking, but channels phreaking magic (contains a spell as a wand). |
spell level |
100 |
Sentient |
Has some degree of sentience (cost 1 = impressionistic/animal-like, cost 2 = human-like, cost 3 = superhuman). |
varies |