| d100 | Result |
|---|---|
1-8 |
Conclusion |
9-24 |
None |
25-26 |
Into The Unknown |
27 |
A Needed Resource Runs Out |
28 |
Impending Doom |
29 |
A Motive Free Crime |
30 |
Collateral Damage |
31-32 |
Shady Places |
33 |
Do It, Or Else |
34 |
Remote Location |
35 |
Catastrophe |
36 |
Grisly Tone |
37 |
Something Is Getting Away |
38-39 |
Retaliation |
40 |
A Character Disappears |
41 |
Hunted |
42 |
Bad Decision |
43 |
Wanted By The Law |
44 |
Something Exotic |
45 |
Immediately |
46 |
Betrayal! |
47 |
A Character Is Incapacitated |
48 |
Nowhere To Run |
49-50 |
At Night |
51 |
A Secret Weapon |
52 |
Heavily Guarded |
53 |
Dead |
54 |
Suspicion |
55 |
Lose Lose |
56 |
Out In The Open |
57-58 |
A Character Is Diminished |
59 |
Enemies |
60 |
Menacing Tone |
61 |
A Crucial Life Support System Begins To Fail |
62 |
Victory! |
63 |
Taking Chances |
64 |
Sole Survivor |
65-66 |
A Problem Returns |
67-68 |
Stuck |
69-70 |
Disarmed |
71 |
Quiet Catastrophe |
72 |
Standoff |
73 |
Hidden Threat |
74-75 |
A Need To Hide |
76-77 |
Followed |
78-79 |
It’s A Trap! |
80-81 |
Time Limit |
82-83 |
A Needed Resource Is Running Short |
84-85 |
Bad News |
86 |
Hunker Down |
87-88 |
Abandoned |
89 |
Used Against Them |
90-91 |
Creepy Tone |
92 |
Travel Setting |
93 |
A New Enemy |
94 |
Rural Setting |
95 |
Vulnerability Exploited |
96-100 |
Meta |