| d12 | Result | Details | Result |
|---|---|---|---|
1 |
Perception Check DC 15 if noone passes, A Shadowblight Wolf stalks the party. The last one in marching order is surprised with a grappling vine. |
HP40 AC15 Bite: +6 2d6 Necrotic. Grappling Vine: +6 30ft grappled. STR check or be pulled towards Poison Spores: 15ft radius On self. Con 13. 4d4 poison damage and +1 exhaustion |
|
2 |
Out of nowhere. Needle Blights bombard the party from the side with NEEDLE VOLLEY. Make a Dex DC 12 The blights go silent and stop moving after the volley, making it near impossible to find them. |
Needle Volley, from any angle about 30ft away. 40ft cone. 2d6. Half on save. |
|
3 |
Perception DC15: An old hunters trap trigger was underneath the dense fog, Lead PC makes Perception check. |
Spike pit: DC 13 Dex or take flat 3d6 piercing. Net Snare: DC 13 Dex or suspended in a wire net 15ft above the ground. Snake Pit: DC 13 Con. Fail>DC13 Con or gain +1 exhaustion. Log Trap: DC 13 Dex. Fail>DC 13 Con or fall unconscious for 1d4 min from head trauma, taking 3d6 Bludgeoning |
|
4 |
Lead PC almost trips over a dead body. |
DM roll 1d6: 1-Putrid corpse explodes. 10ft rad. 2d4 poison, +1 exhaustion 2- Werewolf skeleton with silver bullet lodged in skull 3- Satyr corpse with an instrument of players choice. 4-Rotten Goodberry Bush1d4 berries-gives +1 exhaustion if consumed 5- A human conveniently loaded with one Toolkit. Players choice 6- An elf corpse with a scroll of Pass Without Trace. |
|
5 |
1d4 Blighted Mephits begin harassing the party |
Use Earth Mephit stats, but with necrotic damage. |
|
6 |
You end up in very thick woods. It almost feel like the forest is closing in on you. |
Party DC 14 STR to not be grappled by the trees, taking 1d8 Bludgeoning. Once you escape, you can flee. |
|
7 |
Perception DC 19 A hag follows in the shadows, complicating the next encounter |
if not spotted. She will cast Darkness centered on the party at the start of thier next combat, and then flee. If spotted, she will attempt to flee. |
|
8 |
The path is covered in dead brambles and vines. |
Party DC 12 Survival or gain +1 exhaustion. |
|
9 |
A canary hovers in front of the Lead PC. Looks like it wants to guide you. Make a Animal Handling check. |
Any player DC12 AnimalHandling. Pass>guides them twice as fast as usual towards thier goal. |
|
10 |
A Lone Hunter sits near a campfire in a clearing. |
He will take offers for bundle of 5 Radiant arrows. One per player. Trade must be +1 gear or higher. |
|
11 |
Perception DC 19 A pair of Elven hunters begin to follow the party. |
If spotted, they will approach and make it known they are fighting the miasma too. Bow:+6 2d8Piercing |
|
12 |
A bright light is a welcoming sight in the dark woods. If you approach, it is a small halfling NG witchs hut, and she offers some stew, and a Short rest. |
The stew replenishes 3 Hit Die of HP, up to full. The party need not use thier own Hit Die if they drink the stew. |