Probabilities according to the population density of the area.
{%if Population_Density == "Civilized"%}Roll on "Civilized"{%end%}{%if Population_Density == "Rural"%}Roll on "Rural"{%end%}{%if Population_Density == "Outskirts"%}Roll on "Outskirts"{%end%}{%if Population_Density == "Wilds"%}Roll on "Wilds"{%end%}
Resolve: {10%?Roll on "Travel Encounters: Blocked Path"|10%?Roll on "Travel Encounters: Tracks" |12%?Roll on "Travel Encounters: Beneficial Terrain"|20%?Roll on "Travel Encounters: Social"|7%?Roll on "Travel Encounters: Vault"|10%?Roll on "Travel Encounters: Shrine"|13%?Roll on "Travel Encounters: Fortification"|15%?Roll on "Travel Encounters: Settlement"|3%?Roll on "Travel Encounters: Weird Place" }
Resolve: {13%?Roll on "Travel Encounters: Blocked Path"|16%?Roll on "Travel Encounters: Tracks" |13%?Roll on "Travel Encounters: Beneficial Terrain"|12%?Roll on "Travel Encounters: Social"|10%?Roll on "Travel Encounters: Vault"|13%?Roll on "Travel Encounters: Shrine"|10%?Roll on "Travel Encounters: Fortification"|10%?Roll on "Travel Encounters: Settlement"|3%?Roll on "Travel Encounters: Weird Place" }
Resolve: {17%?Roll on "Travel Encounters: Blocked Path"|20%?Roll on "Travel Encounters: Tracks" |15%?Roll on "Travel Encounters: Beneficial Terrain"|5%?Roll on "Travel Encounters: Social"|15%?Roll on "Travel Encounters: Vault"|13%?Roll on "Travel Encounters: Shrine"|5%?Roll on "Travel Encounters: Fortification"|5%?Roll on "Travel Encounters: Settlement"|5%?Roll on "Travel Encounters: Weird Place" }
Resolve: {20%?Roll on "Travel Encounters: Blocked Path"|25%?Roll on "Travel Encounters: Tracks" |18%?Roll on "Travel Encounters: Beneficial Terrain"|1%?Roll on "Travel Encounters: Social"|15%?Roll on "Travel Encounters: Vault"|10%?Roll on "Travel Encounters: Shrine"|5%?Roll on "Travel Encounters: Fortification"|1%?Roll on "Travel Encounters: Settlement"|5%?Roll on "Travel Encounters: Weird Place" }