These tables indicate the scope and nature of a villain’s political machinations. If the tables indicate a plot of huge scope for a weak villain (an orcish shaman trying to take over a kingdom, for instance), keep in mind that weak villains (a) might be overreaching their capabilities, (b) might be setting the groundwork for later, or (c) might be working for a more powerful mastermind.
| d12 | Scope of Political Power Sought |
|---|---|
1 |
Barbarian tribe |
2 |
Barony |
3 |
City |
4 |
Extra-planar area |
5 |
Guild |
6 |
Humanoid tribe |
7 |
Kingdom |
8 |
Local region of civilization |
9 |
Local region of wilderness (with needed resources) |
10 |
Military unit |
11 |
Town |
12 |
Village |