Towns and cities details

Result

Pride of the Town: Roll on "PrideoftheTown"
Unusual Domestic Animals: Roll on "Unusual Domestic Animals Used"
Odd Customs of Dress: Roll on "Odd Customs of Dress"
Odd Behavior: Roll on "Odd Behavior"
Culture is focused on: Roll on "Culture is focused on"

Civilization Attributes

Government: Roll on "Government"
Wealth: Roll on "Wealth"
Economic Cornerstone: Roll on "Economic Cornerstone"
Demographics: Roll on "Demographics"

Faction 1: Roll on "Factions"
Age and Level of Organization: Roll on "Age and Level of Organization"
Visibility and Public Awareness: Roll on "Visibility and Public Awareness"
Leadership: Roll on "Leadership"
Goal: Roll on "Goal"
Methods: Roll on "Methods"
Organizational Strength: Roll on "Organizational Strength"
Organizational Weakness: Roll on "Organizational Weakness"

Faction 2: Roll on "Factions"
Age and Level of Organization: Roll on "Age and Level of Organization"
Visibility and Public Awareness: Roll on "Visibility and Public Awareness"
Leadership: Roll on "Leadership"
Goal: Roll on "Goal"
Methods: Roll on "Methods"
Organizational Strength: Roll on "Organizational Strength"
Organizational Weakness: Roll on "Organizational Weakness"

Faction 3: Roll on "Factions"
Age and Level of Organization: Roll on "Age and Level of Organization"
Visibility and Public Awareness: Roll on "Visibility and Public Awareness"
Leadership: Roll on "Leadership"
Goal: Roll on "Goal"
Methods: Roll on "Methods"
Organizational Strength: Roll on "Organizational Strength"
Organizational Weakness: Roll on "Organizational Weakness"

Historical, Recent, or Active Crises

Crisis Type: Roll on "Crisis Type"

Subcharts

PrideoftheTown (d50)

d50 Result

1

Metalwork

2

Obedience of slaves

3

Odd physical feature such as overbite or large eyes

4

Quality of glassblowing products

5

Quality of local food or cooking

6

Quality of pottery or ceramics

7

Quality of sailors (If city/town is a port)

8

Quality of teeth

9

Remarkable fatness or thinness of locals

10

Remarkable height of citizens

11

Security of local prison

12

Severity of laws

13

Size of local fair

14

Size or taste of the local vegetables

15

Skill at a game (chess, discus-throwing, etc)

16

Skill of animal breeders

17

Skill of local merchants

18

Skill of local soldiers

19

Skill of locals at trading and haggling

20

Statues

21

Taverns/beer

22

Textiles

23

Wine

24

Woodcarving

25

A local “wonder of the world” (a collection, museum, or
library)

26

A local “wonder of the world” (a statue)

27

A local “wonder of the world” (a structure)

28

A local “wonder of the world” (animal or beast)

29

A local “wonder of the world” (plant or tree)

30

A local recipe/dish (e.g. Silverport-style fried rat)

31

A local strongman

32

Beauty of the women

33

Cleanliness of the people

34

Cleanliness of the town

35

Comfortable beds

36

Elaborate or constant insults

37

Flamboyance of local clothing

38

Good manners

39

Hospitality to foreigners

40

Local bread

41

Local cats

42

Local entertainers (juggling, etc.)

43

Local livestock

44

Local meats

45

Local music

46

Local political leaders or political system

47

Local tea

48

Local temple(s)

49

Manners or skill of town watch

50

Masonry

Unusual Domestic Animals Used (d20)

d20 Result

1

Aurochs

2

Dinosaurs (biped)

3

Dinosaurs (quadruped)

4

Elephants (or mammoths)

5

Floating fungus (big levitating mushroom-caps you ride on, for instance)

6

Giant dogs or cats (or wolves)

7

Giant goats (mountain goats would be great for mountainous regions)

8

Giant lizards

9

Giant ostriches

10

Giant peacocks (perfect for the local imperial city)

11

Giant rodent (or different types of rodents for different purposes)

12

Giant serpents

13

Giant turtles (when it absolutely, positively has to be there next week). Big palanquins or wagons could be mounted on one, though.

14

Giant walking air-breathing fish (sharks, whales, etc)

15

Hippopotamus (good for river travel, maybe hauling barges)

16

Massive insects (for flying) or beetles (for riding and pulling carts)

17

Mutant horses (chitin armor, horns, massive size, etc).

18

Mutated giant animal (such as cats, dogs or any of the “giant” possibilities listed on the table. As with horses, the mutation might be chitin armor, horns, etc).

19

Rhinoceros (or Pleistocene-era giant wooly rhinoceros)

20

Yaks

Odd Customs of Dress (d20)

d20 Result

1

A box or other small container. This might be for documents, or it might simply have a random con notation for the people of this culture.

2

A particular item of clothing, also of a particular color

3

Badge, embroidered or sewn with the relevant identifications or symbolic markings

4

Bells, of any size ranging from jingling little bells up to a cowbell around the neck

5

Facial marking (paint, henna, etc) of a particular color or pattern

6

Feathers (probably but not necessarily from a particular type of flying creature)

7

Flowers

8

Gloves, tights, or codpiece

9

Item of silverware, such as a spoon of a specific type. It might be that such a person is only allowed to eat with this particular implement, or it might be symbolic of a past event.

10

There is a 50% chance that a second strange mode of dress is used by one sub group: roll again to find this subgroup, ignoring results of “All Residents” or “All People.” Mask or veil

11

Metal collar, bracelet, or other non-decorative piece of metal

12

Nose ring or earring(s)

13

Overlong sleeves or no sleeves (e.g., a vest)

14

Pointed hat (50% chance to require 1d3+1 points)

15

Pointed shoes (including boots or slippers)

16

Ribbons (whether or not of a particular color)

17

Specific type of relict from your family

18

Tattoo or ritual scarring

19

Wide-brimmed hat, hat with no brim, or specific hood

20

Wooden shoes, high boots, sandals, or other specific item of footwear

Odd Behavior (d10)

d10 Result

1

Avoid all eye contact

2

Bow constantly

3

Distinctive swear word or expostulation (invented specifically for this city)

4

Nod throughout another’s speech

5

Refer to oneself only in the third person

6

Snap fingers when agreeing (or perhaps when disagreeing).

7

Tap self when agreeing (on head, foot, over heart, etc.)

8

Two-part gesture for greeting: for example, clap hands then bow, whistle then tap nose, smack fist to heart then shake head, etc.

9

Wave hand in particular

10

Wiggle earlobes or nose with fingers

Culture is focused on (d9)

d9 Result

1

Focused on the community rather than the individual; people live for the benefit of the community (this might appear fascistic or communist, depending on how it operates)

2

Actual worship of ruling class

3

Focused on the community rather than the individual; people live for the benefit of the community (this might appear fascistic or communist, depending on how it operates)

4

Obsessively focused on a “living god” in the community

5

Obsessively focused on cleanliness

6

Obsessively focused on physical health

7

Obsessively focused on religion

8

Obsessively focused upon a particular statue in the community

9

Rigid adherence to dictates left by the community’s founder

Government (d10)

d10 Result

1

Dictatorship

2

Confederacy

3

Democracy

4

Feudalism

5

Magocracy

6

Monarchy

7

Militocracy,

8

Oligarchy

9

Theocracy

10

Kleptocracy

Wealth (d6)

d6 Result

1

Destitute: Survival is the only concern

2

Scarce: Scavenging is a necessity

3

Meager: Life is stable but miserable

4

Comfortable: Most enjoy some excess

5

Abundant: Life is good

6

Lavish: Luxury and excess defines life

Economic Cornerstone (d6)

d6 Result

1

Agriculture

2

Hunting

3

Craftsmanship

4

Scavenging

5

Trade

6

Conquest

Demographics (d4)

d4 Result Race Race2

1

Diverse: Everyone is different in their own way

N/A

N/A

2

Majority: One race has a dominant presence with a few minorities coexisting:

Roll on "Races"

N/A

3

Shared Population: Two racial groups agreed to share this region long ago and now exist evenly:

Roll on "Races"

Roll on "Races"

4

Monoracial: Exceptions to the dominant race are rarely, if ever, seen:

Roll on "Races"

Races (d4)

d4 Result

1

Human

2

Elf

3

Dwarf

4

Kenku

Factions (d40)

d40 Result

1

Librarians

2

Relic archivists

3

Destroyers of Knowledge

4

Explorers

5

Disease Researchers

6

Recyclers of artifacts/junk

7

Inventors

8

Police

9

Beast Hunters

10

Pirates

11

Mercenary company

12

Bounty hunters

13

Gentlemen thieves

14

Grifters

15

Deserters

16

Mafia - Front:Roll on "Factions"

17

Guides

18

Scavengers

19

Builders

20

Demolitionists

21

Religious crusaders

22

Heretical Sect

23

Escaped nuns and/or monks

24

Bankers

25

God-Hunters

26

Monster-Hunters

27

Refugees

28

Aliens (in any sense of the word)

29

Escaped slaves

30

Nomads

31

Merchants

32

Drug Dealers

33

Hoarders

34

Revolutionaries

35

Politicians

36

Beast/monster trainers

37

Seers

38

Miners

39

Smugglers

40

The undead posing as the living - Roll again to determine their front. : Roll on "Factions"

Age and Level of Organization (d6)

d6 Result

1

Ancient - Well Established

2

Ancient - A Shadow of its Former Self

3

Modern - Well Established

4

Modern - Under Development

5

Young - Well Established

6

Young - At its Inception

Visibility and Public Awareness (d4)

d4 Result

1

Secret - Few know of their existence and fewer what they do.

2

Reclusive - Little is known about the faction, though many are aware of their presence.

3

Obscured - Awareness of activity and existence high, but the faction maintains a private side of operations.

4

Public - Most know exactly who they are and what they do.

Leadership (d6)

d6 Result

1

Divinitarian: Otherworldly or higher power

2

Authoritarian: One person

3

Elite: A small group of people

4

Council: Elected, self-appointed or appointed on merit

5

Democratic: By popular vote or voted in by particular members

6

Unknown: Not even the members know or understand who leads

Goal (d6)

d6 Result

1

Power

2

Wealth

3

Influence

4

Maintenance of Balance or Status Quo

5

Upheaval of the Status Quo

6

Enlightenment

Methods (d6)

d6 Result

1

Legal or By The Book: Within the legal framework of the current culture or society

2

Overt Violence: War and raids

3

Hidden Violence: Assassinations and secret raids

4

Bribery and Corruption: Using resources and favors

5

Thievery: Stealing what is needed to accomplish goals

6

Manipulate or Leverage: Using secret knowledge and lies

Organizational Strength (d6)

d6 Result

1

Decisive: No hesitation when an opportunity presents itself.

2

Meticulous Planning: Account for all possibilities and outcomes.

3

Decentralized: A network of associations, hard to shut down.

4

Allies: Have supportive and powerful allies.

5

Resources: Own or have access to valuable resources.

6

Fanatical: Will stop at nothing to achieve their goals.

Organizational Weakness (d6)

d6 Result

1

Debt or leverage held over them.

2

Overly greedy or ambitious.

3

Corrupt

4

Immoral

5

Disorganized or incompetent.

6

Impulsive

Crisis Type (d8)

d8 Result

1

Rise of a leader. Leader Type: Roll on "Leader Type"

2

Fall of a leader. Leader Type: Roll on "Leader Type"

3

Cataclysmic Disaster. Cataclysm Type: Roll on "Cataclysm Type"

4

Assault or invasion. Assaulting or Invading force: Roll on "Assaulting or Invading force"

5

Rebellion, revolution, or overthrow. Assaulting or Invading force: Roll on "Assaulting or Invading force"

6

Extinction or Depletion. Extinction or Depletion Type: Roll on "Extinction or Depletion type"

7

Organization's Rise to Power. Organization Type: Roll on "Organization Type"

8

Discovery, expansion, or invention. Discovery Type: Roll on "Dicovery Type"

Leader Type (d6)

d6 Result

1

Political

2

Religious

3

Military

4

Crime/underworld

5

Art/culture

6

Philosophy/learning/magic

Cataclysm Type (d10)

d10 Result

1

Earthquake

2

Famine/drought

3

Fire

4

Flood

5

Plague/disease

6

Rain of fire (meteoric impact)

7

Storm (hurricane, tornado, tsunami)

8

Volcanic eruption

9

Magic gone awry or a planar warp

10

Divine judgment

Assaulting or Invading force (d8)

d8 Result

1

A criminal enterprise

2

Monsters or a unique monster

3

A planar threat

4

A past adversary reawakened, reborn, or resurgent

5

A splinter faction

6

A savage tribe

7

A secret society

8

A traitorous ally

Extinction or Depletion type (d8)

d8 Result

1

A kind of animal (insect, bird, fish, livestock)

2

Habitable land

3

Magic or magic-users (all magic, or specific kinds or schools of magic)

4

A mineral resource (gems, metals, ores)

5

A type of monster (unicorn, manticore, dragon)

6

A people (family line, clan, culture, race)

7

A kind of plant (crop, tree, herb, forest)

8

A waterway (river, lake, ocean)

Organization Type (d10)

d10 Result

1

Crime syndicate/bandit confederacy

2

Guild (masons, apothecaries, goldsmiths)

3

Magical circle/society

4

Military/knightly order

5

New family dynasty/tribe/clan

6

Philosophy/discipline dedicated to a principle or ideal

7

Realm (village, town, duchy, kingdom)

8

Religion/sect/denomination

9

School/university

10

Secret society/cult/cabal

Dicovery Type (d10)

d10 Result

1

Ancient ruin/lost city of a legendary race

2

Animal or monster or magical mutation

3

Invention/technology/magic (helpful, destructive)

4

New (or forgotten) god or planar entity

5

New (or rediscovered) artifact or religious relic

6

New land (island, continent, lost world, demi plane)

7

Otherworldly object (planar portal, alien spacecraft)

8

People (race, tribe, lost civilization, colony)

9

Plant (miracle herb, fungal parasite, sentient plant)

10

Resource or wealth (gold, gems, mithril)