Umerican Occupation - Mutants (d8)

d8 Occupation Starting Weapon Trade Goods

1

Debtors' pit escapee,

Chain shackles (1d4),

A metal shield and lots of scars

2

Exile,

Staff,

Roll 1d3+2 torches

3

Junk digger,

Crowbar (1d5),

Roll on "Umerica Random Equipment" d3 times

4

Scout,

Crossbow (1d6, 50/100/150) and Roll 3d4 bolts,

Working compass

5

Bounty hunter,

Man-catcher (1d4, 2d3 if target is unarmored, target makes DC 14 REF save or is pinned until they pass a REF save)

Manacles

6

Cutthroat,

Saber (1d6)

A bag with 20 sp

7

Experimental test subject,

Syringe (1d3)

A vial containing an unidentified liquid

8

Sideshow freak,

Hidden knife (1d4),

Circus megaphone