Umerican Occupation - Humans (d50)

d50 Occupation Starting Weapon Trade Goods

1

Accountant,

Big ledger (1d3),

Solar calculator

2

Armorer,

Sledge hammer (1d7, 2-handed, d16 Init.),

Retread armor (torso and legs)

3

Biker,

Length of chain (1d5),

Leather jacket (torso armor, 1 pt)

4

Brewer,

Bung hammer (1d4),

Roll 1d3 gallons of booze

5

Carpenter,

Claw hammer (1d5),

Bag of Roll 2d30 nails

6

Chemist,

Roll 1d6 vials of mild acid (1d4),

Roll 1d3 Molotov cocktails

7

Cook,

Cleaver (1d4),

Roll 3d4 trail rations

8

Cryo-sleeper,

Semi-auto pistol (1d8, 60/120/240) with 2 clips of ammo (containing Roll 1d6+4 and Roll 1d6+4 rounds, respectively),

Wrist-mounted computer loaded with very outdated maps and music files

9

Debtors' pit escapee,

Chain shackles (1d4),

A metal shield and lots of scars

10

Driver,

Tire iron (1d5),

Roll 1d6 sealed packs of hanging vehicle air fresheners, misc. scents

11

Electrician,

Screwdriver (1d3),

Bag of wires and bits

12

Entertainer,

Hidden knife (1d4),

Musical instrument or other performance tool

13

Resolve: {Potato|Bluwheat|Barley|Corn|Rice|Oat|Veggie|Berry|Nut|Hay} Farmer,

Hoe (1d5),

A Resolve: {sheep|goat|cow|pig|chicken|mule} with Roll 1d3-1 extra heads/limbs/etc.

14

Food checker,

Knife (1d3),

Nothing, but you get +2 to FORT saves vs. bad food!

15

Forager,

Heavy walking stick (1d4),

Roll 1d3 lbs of safe mushrooms and roots

16

Ganger,

Slingshot (1d5, 40/80/160) and Roll 3d6 metal bearings,

1 bottle of good booze

17

Guard,

Spear (1d8),

Leather armor (torso and arms, 1 pt each)

18

Gunsmith,

Rebuilt revolver (1d6, 50/100/200),

Roll 3d4 good bullets

19

Handyman,

Large tool (1d4),

Tool belt with Roll 1d3+1 tools

20

Historian,

Heavy book (1d3),

Nothing, but you get +3 to all INT checks related to knowing random bits of trivia

21

Hunter,

Bow (1d6, 50/100/150) and Roll 4d4 arrows,

Roll 1d5 large animal pelts

22

Janitor,

Large mop (1d3),

5 gallon bucket and rags

23

Junk digger,

Crowbar (1d5),

Roll on "Umerica Random Equipment" d3 times

24

Laborer,

Pocket knife (1d3),

Good boots and gloves

25

Law enforcer,

Mace (1d6),

Roll 1d3 pairs of handcuffs and a ring of keys

26

Livestock rancher,

Crook staff (1d5),

Roll 1d3 Resolve: {sheep|goat(s)|cow(s)|pig(s)|chicken(s)|mule(s)}, each with 1d3-1 extra heads/limbs/etc.

27

Mechanic,

Tire iron (1d5),

Roll 1d3 gallons of used oil

28

Medic,

Bone saw (1d5),

First Aid kit

29

Merchant,

Big Maglite (1d4) (batteries charged),

Roll on "Umerica Random Equipment" d3 times

30

Messenger,

Bike chain (1d4),

An off-road bicycle with cargo basket

31

Miner,

Pickaxe (1d5),

Filtered mask

32

Nurse,

Scalpel (1d4),

Stethoscope

33

Off-Worlder,

Survival blaster (1d4, 30/60/120, fumble range 1-2) with Roll 1d4+6 shots per day,

Roll 2d3 power cells

34

Orphan,

Slingshot (1d5, 40/80/160) and Roll 2d6 good stones,

Bag of stale candy

35

Outfitter,

Textile shears (1d3),

Sewing kit and Roll 3d20 buttons

36

Peddler,

Iron skillet (1d5),

Roll on "Umerica Random Equipment" d3 times

37

Pharmacist,

Knife (1d3),

Roll 2d3 bottles of drugs

38

Plumber,

Pipe wrench (1d4),

Roll 2d3 copper pipes

39

Raider spy,

Hidden knife (1d4),

Cover Identity and Trappings: Re-roll

40

Refinery acolyte,

Valve wheel wrench (1d7, 2-handed, d16 init.),

1 gallon fuel can containing 1 fuel point worth of petrol

41

Researcher,

Heavy book (1d3),

Roll 1d6 more books

42

Scientist,

Bunsen burner and propane tank (1d4),

Rubber gloves and goggles

43

Scout,

Crossbow (1d6, 50/100/150) and Roll 3d4 bolts,

Working compass

44

Soldier,

Bolt action rifle (1d10, 120/240/480) with bayonet (1d6) and Roll 2d4 rounds,

Scrap helm and chest plate (torso and head, 2 pts each)

45

Tinker,

Big bag of useless parts (1d4),

Small tool set (+1 to all attempts to repair tech)

46

Vaultborn,

Shotgun (1d10, 50/100/-) with Roll 4d4 shells,

Roll 3d6 ration bars and 1 gallon of water

47

Veterinarian,

Knife (1d3),

A small, trained animal

48

Wanderer,

Big walking stick (1d4),

Large backpack

49

Water finder,

Shovel (1d4),

Scratch built water filtration device

50

Young punk,

Baseball bat (1d4),

Mountainboard and Roll 1d3 spare wheels